var img;
function preload()
{
the_fox = loadImage ( "/uploads/robjj80/klee.jpg");
moon_texture = loadImage ( "/uploads/robjj80/moon_texture.jpg");
// https://ancientbrain.com/uploads/robjj80/klee.jpg
}
//function preload() {
// moon_texture = loadImage ( "/uploads/robjj80/moon_texture.jpg");
//}
//rob();
const noboxes = 1;
var a = new Array(noboxes);
for (var i=0; i < noboxes; i++)
{
a[i] = [ AB.randomIntAtoB(-500,500), AB.randomIntAtoB(-500,500), AB.randomIntAtoB(-500,500) ];
}
function setup() {
createCanvas(710, 400, WEBGL);
}
//Add music
const MUSICFILE = '/uploads/robjj80/lost-in-trance-Pixabay.mp3';
//Royalty free track downloaded at https://pixabay.com/music/search/genre/techno%20&%20trance/ (Oct 2021)
AB.backgroundMusic (MUSICFILE);
// Cloned by Robert Joscelyne on 7 Oct 2021 from World "One Cube World (P5)" by Starter user
// Please leave this clone trail here.
const objectsize = 300; // size of object
const anglechange = 0.01; // how much the rotate angle changes each step
var angle = 0; // rotate angle starts at 0
function setup() // "setup" is called once at start of run
{
createCanvas ( ABWorld.fullwidth(), ABWorld.fullheight(), WEBGL );
}
function draw() // "draw" is called every timestep during run
{
background("black");
let locX = mouseX - height / 2;
let locY = mouseY - width / 2;
ambientLight(100);
directionalLight(255, 0, 0, 0.25, 0.25, 0);
pointLight(0, 0, 255, locX, locY, 250);
translate(width / 17, 0, 0);
texture(moon_texture);
sphere(180,120);
texture(the_fox);
rotateX(angle); // set each dimension rotation angle to "angle"
rotateY(angle);
rotateZ(angle);
for ( var i=0; i < noboxes; i++)
{
translate ( a[i][0], a[i][1], a[i][2] );
box(objectsize);
}
box(objectsize); // draw a cube of this size
angle = angle + anglechange ; // change angle each step to get rotate movement
}