var img;function preload(){
the_fox = loadImage ("/uploads/robjj80/klee.jpg");
moon_texture = loadImage ("/uploads/robjj80/moon_texture.jpg");// https://ancientbrain.com/uploads/robjj80/klee.jpg}//function preload() {// moon_texture = loadImage ( "/uploads/robjj80/moon_texture.jpg");//}//rob();const noboxes =1;var a =newArray(noboxes);for(var i=0; i < noboxes; i++){
a[i]=[ AB.randomIntAtoB(-500,500), AB.randomIntAtoB(-500,500), AB.randomIntAtoB(-500,500)];}function setup(){
createCanvas(710,400, WEBGL);}//Add musicconst MUSICFILE ='/uploads/robjj80/lost-in-trance-Pixabay.mp3';//Royalty free track downloaded at https://pixabay.com/music/search/genre/techno%20&%20trance/ (Oct 2021)
AB.backgroundMusic (MUSICFILE);// Cloned by Robert Joscelyne on 7 Oct 2021 from World "One Cube World (P5)" by Starter user // Please leave this clone trail here.const objectsize =300;// size of object const anglechange =0.01;// how much the rotate angle changes each step var angle =0;// rotate angle starts at 0 function setup()// "setup" is called once at start of run {
createCanvas (ABWorld.fullwidth(),ABWorld.fullheight(), WEBGL );}function draw()// "draw" is called every timestep during run {
background("black");
let locX = mouseX - height /2;
let locY = mouseY - width /2;
ambientLight(100);
directionalLight(255,0,0,0.25,0.25,0);
pointLight(0,0,255, locX, locY,250);
translate(width /17,0,0);
texture(moon_texture);
sphere(180,120);
texture(the_fox);
rotateX(angle);// set each dimension rotation angle to "angle"
rotateY(angle);
rotateZ(angle);for(var i=0; i < noboxes; i++){
translate ( a[i][0], a[i][1], a[i][2]);
box(objectsize);}
box(objectsize);// draw a cube of this size
angle = angle + anglechange ;// change angle each step to get rotate movement}