// Cloned by Sanidhya Shrivastava on 18 Sep 2024 from World "One Cube World (P5)" by Starter user // Please leave this clone trail here.// make an array of random (x,y,z) positions const noboxes =10;// how many boxes to have var a =newArray(noboxes);// array of the box positionsfor(var i=0; i < noboxes; i++)// set up the array{
a[i]=[ AB.randomIntAtoB(-300,300), AB.randomIntAtoB(-300,300), AB.randomIntAtoB(-300,300)];}const objectsize =100;// size of object const anglechange =0.03;// how much the rotate angle changes each step var angle =0;// rotate angle starts at 0 var img;function preload(){
img = loadImage ('/uploads/alicelancastor10/pfp1.jpeg');}function setup()// "setup" is called once at start of run {
createCanvas (ABWorld.fullwidth(),ABWorld.fullheight(), WEBGL );}function draw()// "draw" is called every timestep during run {
background("cyan");// background color //fill("crimson"); // paint box with this color
texture(img);
rotateX(angle);// set each dimension rotation angle to "angle"
rotateY(angle);
rotateZ(angle);//box(120,120,400); // draw a cube of this size//box(objectsize);for(var i=0; i < noboxes; i++){
translate ( a[i][0], a[i][1], a[i][2]);// get box position i
box(objectsize);}//box(120,400,120);//sphere(300);
angle = angle + anglechange ;// change angle each step to get rotate movement}