JS viewer

Syntax-highlighted view of JS of World: Super Duper Cube World (P5)




var img;

function preload() 
{
 //  img = loadImage ( '/uploads/starter/earth.1.jpg' );
 
img = loadImage ( 'uploads/paul8420/440px-Michelangelo_Daniele_da_Volterra_dettaglio.jpg');

//img = loadImage ( '/uploads/starter/earth.4.jpg' );
}

// make an array of random (x,y,z) positions 

const noboxes = 300;                 	// how many boxes to have 
var a = new Array(noboxes);         	// array of the box positions

for ( var i=0; i < noboxes; i++ )   	// set up the array
{
    a[i] = [ AB.randomIntAtoB(-500,500), AB.randomIntAtoB(-500,500), AB.randomIntAtoB(-500,500) ];
}	

const MUSICFILE = '/uploads/paul8420/02Surmonte.mp3';
 AB.backgroundMusic ( MUSICFILE );
 
// Cloned by Paul Geoghegan on 16 Oct 2020 from World "One Cube World (P5)" by Starter user 
// Please leave this clone trail here.
 
 
const objectsize    = 150;      // size of object   

const anglechange   = 0.01;     // how much the rotate angle changes each step 

var angle = 0;                  // rotate angle starts at 0  


function setup()        // "setup" is called once at start of run 
{
  createCanvas ( ABWorld.fullwidth(), ABWorld.fullheight(),  WEBGL );
}

function draw()         // "draw" is called every timestep during run 
{
    background("#FFE4C4");    // background color 
  //  fill("navy");               // paint box with this color 
  
  texture(img);
           
    rotateX(angle);             // set each dimension rotation angle to "angle"
    rotateY(angle);
    rotateZ(angle);
  
  //box(objectsize);            // draw a cube of this size 
  
  for ( var i=0; i < noboxes; i++ )
{
  translate ( a[i][0], a[i][1], a[i][2] );		// get box position i 
  box(objectsize);             
}
  
  //  box( 30, 100, 250);
  
    angle = angle + anglechange ;       // change angle each step to get rotate movement        
}