var img; function preload() { // img = loadImage ( '/uploads/starter/earth.1.jpg' ); img = loadImage ( 'uploads/paul8420/440px-Michelangelo_Daniele_da_Volterra_dettaglio.jpg'); //img = loadImage ( '/uploads/starter/earth.4.jpg' ); } // make an array of random (x,y,z) positions const noboxes = 300; // how many boxes to have var a = new Array(noboxes); // array of the box positions for ( var i=0; i < noboxes; i++ ) // set up the array { a[i] = [ AB.randomIntAtoB(-500,500), AB.randomIntAtoB(-500,500), AB.randomIntAtoB(-500,500) ]; } const MUSICFILE = '/uploads/paul8420/02Surmonte.mp3'; AB.backgroundMusic ( MUSICFILE ); // Cloned by Paul Geoghegan on 16 Oct 2020 from World "One Cube World (P5)" by Starter user // Please leave this clone trail here. const objectsize = 150; // size of object const anglechange = 0.01; // how much the rotate angle changes each step var angle = 0; // rotate angle starts at 0 function setup() // "setup" is called once at start of run { createCanvas ( ABWorld.fullwidth(), ABWorld.fullheight(), WEBGL ); } function draw() // "draw" is called every timestep during run { background("#FFE4C4"); // background color // fill("navy"); // paint box with this color texture(img); rotateX(angle); // set each dimension rotation angle to "angle" rotateY(angle); rotateZ(angle); //box(objectsize); // draw a cube of this size for ( var i=0; i < noboxes; i++ ) { translate ( a[i][0], a[i][1], a[i][2] ); // get box position i box(objectsize); } // box( 30, 100, 250); angle = angle + anglechange ; // change angle each step to get rotate movement }