// Cloned by Omoush on 21 Sep 2023 from World "One Cube World (P5)" by Starter user
// Please leave this clone trail here.
var img; // i added this fromline 6 to 11
function preload()
{
img = loadImage ( '/uploads/omo60/1695302107.png' );
// https://ancientbrain.com/uploads/omo60/1695302107.png
}
// make an array of random (x,y,z) positions
const noboxes = 5000; // how many boxes to have
var a = new Array(noboxes); // array of the box positions
for ( var i=0; i < noboxes; i++ ) // set up the array
{
a[i] = [ AB.randomIntAtoB(-500,500), AB.randomIntAtoB(-500,500), AB.randomIntAtoB(-500,500) ];
}
const objectsize = 100; // size of object
const anglechange = 0.01; // how much the rotate angle changes each step
var angle = 45; // rotate angle starts at 45
function setup() // "setup" is called once at start of run
{
createCanvas ( ABWorld.fullwidth(), ABWorld.fullheight(), WEBGL );
}
function draw() // "draw" is called every timestep during run
{
background("lightgray"); // background color
//fill("Green"); // paint box with this color
texture(img); // added this to add image rather than solid colour
rotateX(angle); // set each dimension rotation angle to "angle"
rotateY(angle);
rotateZ(angle);
//box ( 200, 50, 1000 ); // box ( width, height, depth )
/*
box(objectsize); // draw a cube of this size
translate (200, 200, 200); // x,y,z
box(objectsize); // draw a cube of this size
*/
for ( var i=0; i < noboxes; i++ )
{
translate ( a[i][0], a[i][1], a[i][2] ); // get box position i
box(objectsize);
}
angle = angle + anglechange ; // change angle each step to get rotate movement
}