Code viewer for World: Friday world

// Cloned by test2 on 25 May 2018 from World "One Cube World" by Starter user 
// Please leave this clone trail here.
 

const skycolor          = 'lightblue';          // sky color

const objectsize        = 30;                  // size of object   

const startRadius       = 200;                 // distance from centre we start the camera at

const maxRadius         = startRadius * 10;     // maximum distance from camera we render things 

const skycolorObject    = new THREE.Color ( skycolor.toLowerCase() );                              


function World() 
{ 
  // the object is a cube (each dimension equal): 
  var shape             = new THREE.BoxGeometry ( objectsize, objectsize, objectsize );
  var theobject         = new THREE.Mesh ( shape );

  this.newRun = function() 
  {
    // start a 3D scene: 
    threeworld.init3d ( startRadius, maxRadius, skycolorObject ); 

    // add the object to the scene:
    threeworld.scene.add(theobject);
 
    const texturefile = "/uploads/starter/castle.door.jpg";
 var texture = new THREE.ImageUtils.loadTexture ( texturefile );
 texture.minFilter = THREE.LinearFilter;
 theobject.material = new THREE.MeshBasicMaterial ( { map: texture } );   
 
  };

}