// Cloned by test on 13 Dec 2018 from World "Tutorial 18.7" by "Coding Train" project
// Please leave this clone trail here.
// 3D model in P5
// heavily modified from:
// https://github.com/CodingTrain/website/tree/master/Tutorials/P5JS/18_p5.js_webgl/18.07_p5.js_loadModel
// Daniel Shiffman
// http://codingtra.in
// http://patreon.com/codingtrain
// Video: https://youtu.be/FUI7HEEz9B0
var angle; // rotate angle - changes every step
var img, train;
function preload()
{
img = loadImage ( "/uploads/starter/latin.jpg" );
// train = loadModel('/uploads/codingtrain/train-corrected.obj');
train = loadModel('/uploads/codingtrain/train.obj');
}
function setup()
{
angle = AB.randomFloatAtoB ( 0, 20 ); // random start angle in radians - note PI is not defined until setup
// angle = 8.3; // good angle for train close to camera for screenshot
createCanvas( ABWorld.fullwidth(), ABWorld.fullheight(), WEBGL );
}
function draw()
{
// colors
// https://www.w3schools.com/colors/colors_names.asp
background("LightBlue");
rotateX(angle);
rotateY(angle * 0.3);
rotateZ(angle * 0.3);
scale(2); // make everything bigger
texture(img); // paint box with image
// fill("navy"); // paint box with color
box(60);
normalMaterial();
model(train);
angle = angle + 0.02; // comment out this line to freeze it, e.g. for screenshot
}
// play some audio
// http://soundbible.com/tags-train.html
// http://soundbible.com/2177-Steam-Train-Whistle.html
// http://soundbible.com/2164-Steam-Train.html
var audio;
audio = new Audio ( "/uploads/codingtrain/steam-train-daniel_simon.mp3" );
// audio = new Audio ( "/uploads/codingtrain/steam-train-whistle-daniel_simon.mp3" );
audio.loop = true;
audio.play();