// Cloned by Dheera on 30 Sep 2021 from World "One Cube World (P5)" by Starter user
// Please leave this clone trail here.
let img;
// make an array of random (x,y,z) positions
const noboxes = 7; // how many boxes to have
var a = new Array(noboxes); // array of the box positions
for ( var i=0; i < noboxes; i++ ) // set up the array
{
a[i] = [ AB.randomIntAtoB(-100,100), AB.randomIntAtoB(-10,10), AB.randomIntAtoB(-10,10) ];
}
function preload()
{
img = loadImage ( '/uploads/dheera0704/space1.jpg' );
img1 = loadImage ( '/uploads/dheera0704/Walloffire.jpg' );
img4 = loadImage ('/uploads/starter/earth.1.jpg');
img5 = loadImage('/uploads/aravicl2/marsmap.jpg');
img2 = loadImage("/uploads/aravicl2/mercurymap.jpg");
img3 = loadImage("/uploads/aravicl2/venusmap.jpg");
img6 = loadImage("/uploads/aravicl2/jupitermap.jpg");
img7 = loadImage("uploads/dheera0704/saturn.jpg");
img8 = loadImage("uploads/dheera0704/uranus.jpg");
img9 = loadImage("/uploads/aravicl2/plutobump.jpg");
}
const objectsize = 50; // size of object
const anglechange = 0.10; // how much the rotate angle changes each step
var angle = 360; // rotate angle starts at 0
function setup() // "setup" is called once at start of run
{
createCanvas ( ABWorld.fullwidth(), ABWorld.fullheight(), WEBGL );
}
function draw() // "draw" is called every timestep during run
{
image(img,-720,-385,2000,2000);
//background("green"); // background color
texture(img1);
//fill("green"); // paint box with this color
rotateX(PI / 3.0); // set each dimension rotation angle to "angle"
rotateY(angle + 20);
rotateZ(angle - 20);
sphere(objectsize,50,100); // draw a cube of this size
//push();
translate(55, 50, 50);
texture(img2);
rotateX(180); // set each dimension rotation angle to "angle"
rotateY(angle);
rotateZ(angle);
sphere(50,50,50);
//pop();
translate(55, 50, 150);
texture(img3);
rotateX(150); // set each dimension rotation angle to "angle"
rotateY(angle + 30);
rotateZ(angle +30);
sphere(50,50,50);
for ( var i=0; i < noboxes; i++ )
{
translate ( a[i][0], a[i][1], a[i][2] ); // get box position i
//texture(img[i]);
sphere(20,20,20);
}
angle = angle + anglechange ; // change angle each step to get rotate movement
}