// Cloned by Duarte on 20 Sep 2022 from World "One Cube World (Three.js)" by Starter user // Please leave this clone trail here.const skycolor ='DarkOliveGreen';const boxcolor ='burlywood';const objectsize =300;// size of object const startRadius =1200;// distance from centre we start the camera atconst maxRadius = startRadius *10;// maximum distance from camera we render things // the object is a cube (each dimension equal): var shape =new THREE.BoxGeometry( objectsize, objectsize, objectsize );var material =new THREE.MeshBasicMaterial({ color: boxcolor.toLowerCase()});var theobject =new THREE.Mesh( shape, material );// Define what the World does at the start of a run:
AB.world.newRun =function(){// start a 3D scene: ABWorld.init3d ( startRadius, maxRadius, skycolor );// add the object to the scene:ABWorld.scene.add ( theobject );const texturefile ='/uploads/duarte/1663712235.png';var loader =new THREE.TextureLoader();
loader.load ( texturefile,function( thetexture )// this defines a function to be called whenever the file is loaded {
thetexture.minFilter = THREE.LinearFilter;
theobject.material =new THREE.MeshBasicMaterial({ map: thetexture });});const MUSICFILE ='/uploads/starter/SuspenseStrings.mp3';
AB.backgroundMusic ( MUSICFILE );};
AB.world.nextStep =function(){
theobject.position.x = theobject.position.x + AB.randomIntAtoB (-15,15);
theobject.position.y = theobject.position.y + AB.randomIntAtoB (-15,15);
theobject.position.z = theobject.position.z + AB.randomIntAtoB (-15,15);};