//import from threejs examples
//https://threejs.org/examples/#webgl_animation_keyframes
//https://github.com/mrdoob/three.js/blob/master/examples/webgl_animation_keyframes.html
AB.loadCSS ( '/uploads/threeport/main.css' );
AB.newDiv ('container');
//import libarys needed
import * as THREE from '/api/threemodule/libs/three.module.js';
// import Stats from '/uploads/threeport/stats.module.js';
import { OrbitControls } from '/uploads/threejs/OrbitControls.js';
import { RoomEnvironment } from '/uploads/threejs/RoomEnvironment.js';
import { GLTFLoader } from '/uploads/threejs/GLTFLoader.js';
import { DRACOLoader } from '/uploads/threejs/DRACOLoader.js';
let mixer;
const clock = new THREE.Clock();
const container = document.getElementById( 'container' );
// const stats = new Stats();
// container.appendChild( stats.dom );
const renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.outputEncoding = THREE.sRGBEncoding;
container.appendChild( renderer.domElement );
const pmremGenerator = new THREE.PMREMGenerator( renderer );
const scene = new THREE.Scene();
scene.background = new THREE.Color( 0xbfe3dd );
scene.environment = pmremGenerator.fromScene( new RoomEnvironment(), 0.04 ).texture;
const camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 100 );
camera.position.set( 5, 2, 8 );
const controls = new OrbitControls( camera, renderer.domElement );
controls.target.set( 0, 0.5, 0 );
controls.update();
controls.enablePan = false;
controls.enableDamping = true;
const dracoLoader = new DRACOLoader();
dracoLoader.setDecoderPath( 'uploads/threejs/' );
const loader = new GLTFLoader();
loader.setDRACOLoader( dracoLoader );
loader.load( 'uploads/threejs/LittlestTokyo.glb', function ( gltf ) {
const model = gltf.scene;
model.position.set( 1, 1, 0 );
model.scale.set( 0.01, 0.01, 0.01 );
scene.add( model );
mixer = new THREE.AnimationMixer( model );
mixer.clipAction( gltf.animations[ 0 ] ).play();
animate();
}, undefined, function ( e ) {
console.error( e );
} );
window.onresize = function () {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize( window.innerWidth, window.innerHeight );
};
function animate() {
requestAnimationFrame( animate );
const delta = clock.getDelta();
mixer.update( delta );
controls.update();
// stats.update();
renderer.render( scene, camera );
}