var img;
function preload()
{
img = loadImage ( '/uploads/campbell91/ImagefromiOS.jpg' ); //ImagefromiOS.jpg uploads/starter/earth.1.jpg
}
//const MUSICFILE = '/uploads/starter/SuspenseStrings.mp3';
//AB.backgroundMusic ( MUSICFILE );
// make an array of random (x,y,z) positions
const noboxes = 10; // how many boxes to have
var a = new Array(noboxes); // array of the box positions
for ( var i=0; i < noboxes; i++ ) // set up the array
{
a[i] = [ AB.randomIntAtoB(-500,500), AB.randomIntAtoB(-500,500), AB.randomIntAtoB(-500,500) ];
}
// Cloned by Laura Campbell on 19 Aug 2022 from World "One Cube World (P5)" by Starter user
// Please leave this clone trail here.
const objectsize = 200; // size of object
const anglechange = 0.01; // how much the rotate angle changes each step
var angle = 0; // rotate angle starts at 0
//P5 programs use the following structure to define what code runs once at startup, and what code runs every time step:
// Can define global variables and constants up here, outside both functions
function setup() // "setup" is called once at start of run
{
createCanvas ( ABWorld.fullwidth(), ABWorld.fullheight(), WEBGL );
}
function draw() // "draw" is called every timestep during run
{
background("beige"); // background color
// fill("darkseagreen"); // paint box with this color
texture(img);
rotateX(angle); // set each dimension rotation angle to "angle"
rotateY(angle);
rotateZ(angle);
// draw a cube of this size
//box(objectsize);
//translate(250, 250, 250);
//box(objectsize);
for ( var i=0; i < noboxes; i++ )
{
translate ( a[i][0], a[i][1], a[i][2] ); // get box position i
box(objectsize);
}
angle = angle + anglechange ; // change angle each step to get rotate movement
}