Code viewer for World: Laura Campbell: One Cube W...
var img;

function preload() 
{
   img = loadImage ( '/uploads/campbell91/ImagefromiOS.jpg' ); //ImagefromiOS.jpg uploads/starter/earth.1.jpg
}
 //const MUSICFILE = '/uploads/starter/SuspenseStrings.mp3';
 //AB.backgroundMusic ( MUSICFILE );

// make an array of random (x,y,z) positions 

const noboxes = 10;                 	// how many boxes to have 
var a = new Array(noboxes);         	// array of the box positions

for ( var i=0; i < noboxes; i++ )   	// set up the array
{
    a[i] = [ AB.randomIntAtoB(-500,500), AB.randomIntAtoB(-500,500), AB.randomIntAtoB(-500,500) ];
}	


// Cloned by Laura Campbell on 19 Aug 2022 from World "One Cube World (P5)" by Starter user 
// Please leave this clone trail here.
 
 
const objectsize    = 200;      // size of object   

const anglechange   = 0.01;     // how much the rotate angle changes each step 

var angle = 0;                  // rotate angle starts at 0  

//P5 programs use the following structure to define what code runs once at startup, and what code runs every time step:
// Can define global variables and constants up here, outside both functions  
function setup()        // "setup" is called once at start of run 
{
  createCanvas ( ABWorld.fullwidth(), ABWorld.fullheight(),  WEBGL );
}

function draw()         // "draw" is called every timestep during run 
{
    background("beige");    // background color 
  //  fill("darkseagreen");               // paint box with this color 
    texture(img);        	
       
    rotateX(angle);             // set each dimension rotation angle to "angle"
    rotateY(angle);
    rotateZ(angle);
  
         // draw a cube of this size 

 //box(objectsize); 
 //translate(250, 250, 250);
 //box(objectsize); 
 for ( var i=0; i < noboxes; i++ )
{
  translate ( a[i][0], a[i][1], a[i][2] );		// get box position i 
  box(objectsize);             
}


  
    angle = angle + anglechange ;       // change angle each step to get rotate movement
}