Code viewer for World: Gentle Intro
var img;

function preload() 
{
   img = loadImage ( '/uploads/deadlock/sun.png' );
}

//  const MUSICFILE = '/uploads/starter/SuspenseStrings.mp3';
//  AB.backgroundMusic ( MUSICFILE );

// make an array of random (x,y,z) positions 

const noboxes = 100;                 	// how many boxes to have 
var a = new Array(noboxes);         	// array of the box positions

for ( var i=0; i < noboxes; i++ )   	// set up the array
{
    a[i] = [ AB.randomIntAtoB(-200,200), AB.randomIntAtoB(-200,200), AB.randomIntAtoB(-200,200) ];
}	

// Cloned by Sagar Ramachandra Murthy on 30 Sep 2021 from World "One Cube World (P5)" by Starter user 
// Please leave this clone trail here.
 
 
const objectsize    = 300;      // size of object  

const anglechange   = 0.01;     // how much the rotate angle changes each step 

var angle = 0;                  // rotate angle starts at 0  


function setup()        // "setup" is called once at start of run 
{
  createCanvas ( ABWorld.fullwidth(), ABWorld.fullheight(),  WEBGL );
}

function draw()         // "draw" is called every timestep during run 
{
    background("white");    // background color 
    texture(img);
//    fill("red");               // paint box with this color 
    
    rotateX(angle);             // set each dimension rotation angle to "angle"
    rotateY(angle);
    rotateZ(angle);
    
    translate(50,50,100);
    texture(img);
    sphere(50);
    
    translate(50,50,100);
    texture(img);
    box(50);
 
    translate(50,50,100);
    texture(img);
    cone(40,70);
    
  
 for ( var i=0; i < noboxes; i++ )
{
  translate ( a[i][0], a[i][1], a[i][2] );		// get box position i 
  cone(80,120);
  
  translate ( a[i][0], a[i][1], a[i][2] );		// get box position i 
  box(100);
  
  translate ( a[i][0], a[i][1], a[i][2] );		// get box position i 
  sphere(100);
}

  
    angle = angle + anglechange ;       // change angle each step to get rotate movement
}