Code viewer for World: my new world

// Cloned by kevin on 19 Oct 2018 from World "One Cube World" by Starter user 
// Please leave this clone trail here.
 

const skycolor          = 'green';          // sky color

const objectsize        = 300;                  // size of object   

const startRadius       = 1000;                 // distance from centre we start the camera at


 
const maxRadius         = startRadius * 10;     // maximum distance from camera we render things 

const skycolorObject    = new THREE.Color ( skycolor.toLowerCase() );                              



function World() 
{ 
  // the object is a cube (each dimension equal): 
  var shape             = new THREE.BoxGeometry ( objectsize, objectsize, objectsize );
  var theobject         = new THREE.Mesh ( shape );
  
  
  this.nextStep = function()
{
    theobject.position.x = theobject.position.x + AB.randomIntAtoB ( 0, 10 );  
     theobject.position.y = theobject.position.y + AB.randomIntAtoB ( 0, 10 );
      theobject.position.z = theobject.position.z + AB.randomIntAtoB ( 0, -10 );
};
  

  this.newRun = function() 
  {
      
       const texturefile  = "/uploads/kmoore/grufallo.jpg";
        var   loader       = new THREE.TextureLoader();
 
        loader.load ( texturefile, function ( thetexture ) 
        // this defines a function to be called whenever the file is loaded 
    {                    
        thetexture.minFilter  = THREE.LinearFilter;
        theobject.material    = new THREE.MeshBasicMaterial ( { map: thetexture } );
    }); 
    // start a 3D scene: 
    ABWorld.init3d ( startRadius, maxRadius, skycolorObject ); 

    // add the object to the scene:
    ABWorld.scene.add(theobject);
  };

}





 const MUSICFILE = '/uploads/starter/SuspenseStrings.mp3';
 var music = new Audio ( MUSICFILE );
 music.loop = true;                   // loop music forever            
 music.play();
 AB.standardAudioButtons ( music );   // create standard play and pause buttons