const OBJPATH ="/uploads/starter/";// path of OBJ and MTL const OBJNAME ="castle.obj";const MTLNAME ="castle.new.mtl";// the object is a cube (each dimension equal): var shape =new THREE.BoxGeometry( objectsize, objectsize, objectsize );var material =new THREE.MeshBasicMaterial({ color: boxcolor.toLowerCase()});// var theobject = new THREE.Mesh ( shape, material );// Define what the World does at the start of a run:
AB.world.newRun =function(){// start a 3D scene: ABWorld.init3d (scene);// add the object to the scene:// ABWorld.scene.add ( theobject );};