const OBJPATH = "/uploads/starter/"; // path of OBJ and MTL
const OBJNAME = "castle.obj";
const MTLNAME = "castle.new.mtl";
// the object is a cube (each dimension equal):
var shape = new THREE.BoxGeometry ( objectsize, objectsize, objectsize );
var material = new THREE.MeshBasicMaterial ( { color: boxcolor.toLowerCase() } );
// var theobject = new THREE.Mesh ( shape, material );
// Define what the World does at the start of a run:
AB.world.newRun = function()
{
// start a 3D scene:
ABWorld.init3d (scene);
// add the object to the scene:
// ABWorld.scene.add ( theobject );
};