Code viewer for World: gotta start somewhere

// Cloned by Octavian on 24 Oct 2022 from World "One Cube World (Three.js)" by Starter user 
// Please leave this clone trail here.
 

const skycolor          = 'lightblue';           
const boxcolor          = '#DC1403';
const startRadius   = 1000;                 // distance from centre we start the camera at

const maxRadius     = startRadius * 10; 

const objectsize    = 500;                  // size of object   
const otherside     = 200;

    // maximum distance from camera we render things 
const box_array = new Array(15);

// the object is a cube (each dimension equal): 
  
var shape       = new THREE.BoxGeometry ( objectsize, otherside, objectsize );
var material    = new THREE.MeshBasicMaterial ( { color: boxcolor.toLowerCase() } );
var theobject   = new THREE.Mesh ( shape, material );

ABHandler.GROUNDZERO = true;

function makeobj()
{
     const texturefile  = '/uploads/octa1936/1666610840.png';
     var   loader       = new THREE.TextureLoader();
 
     loader.load ( texturefile, function ( thetexture ) 

        {			 
            thetexture.minFilter  = THREE.LinearFilter;
            theobject.material    = new THREE.MeshBasicMaterial ( { map: thetexture } );
        });
        theobject.position.x = 0;
        theobject.position.z = 0;
        theobject.position.y = 0;
        
         ABWorld.scene.add(theobject);
}

const OBJ_HUMAN = '/uploads/starter/skelet.obj';

const TEXTURE_HUMAN = "/uploads/octa1936/Red_Color.jpg";

const SCALE_HUMAN = 7;

var theenemy;
var maze_texture;
function loadResources()
{
    var loader = new THREE.OBJLoader ( new THREE.LoadingManager() );
	
	loader.load ( OBJ_HUMAN, function ( object )
	{
		theenemy = object;		
		if ( asynchFinished() )	initScene();		 
	});
    
    var loader2 = new THREE.TextureLoader();
    
    loader2.load ( TEXTURE_HUMAN, function ( thetexture )  
	{
		thetexture.minFilter  = THREE.LinearFilter;
		maze_texture = thetexture;
		if ( asynchFinished() )	initScene();		 
	});
}

function asynchFinished()
{
    if (maze_texture && theenemy) return true;
    else return false;
}

function initScene()
{
    theenemy.traverse ( function ( child ) 
	{
		if ( child instanceof THREE.Mesh ) 
			child.material.map = maze_texture ;
	});
		
	theenemy.scale.multiplyScalar ( SCALE_HUMAN );
	
	var object = theenemy.clone();
	
	object.position.x = 0;
	object.position.y = 0;
	object.position.z = 0;
	
	ABWorld.scene.add(object);
    
    
}

// Define what the World does at the start of a run: 

AB.world.newRun = function() 
{
    // start a 3D scene: 
    ABWorld.init3d ( startRadius, maxRadius, skycolor ); 

    loadResources();
    makeobj();


    // add the object to the scene:
    
};
/* const MUSICFILE = '/uploads/starter/SuspenseStrings.mp3';
 AB.backgroundMusic ( MUSICFILE );*/

AB.world.nextStep = function()
{
 
};