/*https://editor.p5js.org/p5/sketches/Sound:_Sound_Effect
* @name Sound Effect
* @description <p>Play a sound effect when the mouse is clicked inside the circle.</p>
* <p><em><span class="small"> To run this example locally, you will need the
* <a href="http://p5js.org/reference/#/libraries/p5.sound">p5.sound library</a>
* a sound file, and a running <a href="https://github.com/processing/p5.js/wiki/Local-server">local server</a>.</span></em></p>
*/
// Adapted from Learning Processing by Daniel Shiffman
// http://www.learningprocessing.com
// Doorbell sample by Corsica_S via freesound.org,
// Creative Commons BY 3.0
// A Class to describe a "doorbell" (really a button)
class Doorbell {
constructor(x_, y_, r_) {
// Location and size
this.x = x_;
this.y = y_;
this.r = r_;
}
// Is a point inside the doorbell? (used for mouse rollover, etc.)
contains(mx, my) {
return dist(mx, my, this.x, this.y) < this.r;
}
// Show the doorbell (hardcoded colors, could be improved)
display(mx, my) {
if (this.contains(mx, my)) {
fill(100);
} else {
fill(175);
}
stroke(0);
strokeWeight(4);
ellipseMode(RADIUS);
ellipse(this.x, this.y, this.r, this.r);
}
}
// A sound file object
let dingdong;
// A doorbell object (that will trigger the sound)
let doorbell;
function setup() {
createCanvas(200, 200);
// Load the sound file.
// We have included both an MP3 and an OGG version.
soundFormats('mp3', 'ogg');
dingdong = loadSound('uploads/p5editor/doorbell.mp3');
// Create a new doorbell
doorbell = new Doorbell(width / 2, height / 2, 32);
}
function draw() {
background(255);
// Show the doorbell
doorbell.display(mouseX, mouseY);
}
function mousePressed() {
// If the user clicks on the doorbell, play the sound!
if (doorbell.contains(mouseX, mouseY)) {
dingdong.play();
}
}