Code viewer for World: One Cube World (P5) (clone...

// Cloned by Rana on 21 Sep 2023 from World "One Cube World (P5)" by Starter user 
// Please leave this clone trail here.
 
var img;

function preload() 
{
img= LoadImage("https://ancientbrain.com/uploads/ranaa6/1695304446.png");
}

const objectsize    = 200;      // size of object   

const anglechange   = 0.01;     // how much the rotate angle changes each step 

var angle = 0;                  // rotate angle starts at 0  

// const objectsize1    = 100;      // size of object   

// const anglechange1   = 0.01;     // how much the rotate angle changes each step 

// var angle1 = 0;                  // rotate angle starts at 0  


function setup()        // "setup" is called once at start of run 
{
  createCanvas ( ABWorld.fullwidth(), ABWorld.fullheight(),  WEBGL );
}

// make an array of random (x,y,z) positions 

const noboxes = 300;                 	// how many boxes to have 
var a = new Array(noboxes);         	// array of the box positions

for ( var i=0; i < noboxes; i++ )   	// set up the array
{
    a[i] = [ AB.randomIntAtoB(-200,200), AB.randomIntAtoB(-200,200), AB.randomIntAtoB(-200,200) ];
}	


function draw()         // "draw" is called every timestep during run 
{
        	
    background("black");    // background color 
    // fill("grey");               // paint box with this color 
               
    rotateX(angle);             // set each dimension rotation angle to "angle"
    rotateY(angle);
    rotateZ(angle);
  
    // box(objectsize);            // draw a cube of this size 
  
    angle = angle + anglechange ;       // change angle each step to get rotate movement
    
    texture(img);
    
    for ( var i=0; i < noboxes; i++ )
    {
      translate ( a[i][0], a[i][1], a[i][2] );		// get box position i 
      box(objectsize);             
    }

    
    // function draw2()         // "draw" is called every timestep during run 
    // {
    //     background("black");    // background color 
    //     fill("white");               // paint box with this color 
               
    //     rotateX(angle1);             // set each dimension rotation angle to "angle"
    //     rotateY(angle1);
    //     rotateZ(angle1);
      
    //     box(objectsize1);            // draw a cube of this size 
      
    //     angle1 = angle1 + anglechange1 ;       // change angle each step to get rotate movement
    // }
    
}