const MUSICFILE = '/uploads/cathaln/mmariothemetune.mp3';
var music = new Audio ( MUSICFILE );
music.loop = true; // loop music forever
music.play();
// AB.standardAudioButtons ( music ); // create standard play and pause buttons
var x = 3
// Insert this code at the top:
const noboxes = 30; // how many boxes to have
var a = new Array(noboxes); // array of the box positions
for ( var i=0; i < noboxes; i++ ) // set up the array
{
a[i] = [ AB.randomIntAtoB(-500,500), AB.randomIntAtoB(-500,500), AB.randomIntAtoB(-500,500) ];
// each entry of the array is a random (x,y,z) position
// (an array of three random numbers)
}
// Put the following right at the top of the program:
var img;
function preload()
{
img = loadImage ( "/uploads/bobflynn666/8455200354.png" );
}
// Cloned by test2 on 14 Dec 2018 from World "One Cube World (P5)" by Starter user
// Please leave this clone trail here.
// comment
var angle = 0; // rotate angle starts at 0
const objectsize = 80; // size of object
const anglechange = 0.01; // how much the rotate angle changes each step
function setup() // "setup" is called once at start of run
{
createCanvas ( ABWorld.fullwidth(), ABWorld.fullheight(), WEBGL );
}
function draw() // "draw" is called every timestep during run
{
background("lightblue"); // background color
// fill("palegreen"); // paint box with this color
// Put the following inside the "draw" function
// Remove the line that makes the cube a solid color, and insert this line instead:
texture(img);
rotateX(angle); // set each dimension rotation angle to "angle"
rotateY(angle);
rotateZ(angle);
// Insert this code inside "draw", replacing the previous "box" and "translate" instructions:
for ( var i=0; i < noboxes; i++ )
{
translate ( a[i][0], a[i][1], a[i][2] ); // get box position i
box(objectsize);
}
angle = angle + anglechange ; // change angle each step to get rotate movement
}