Code viewer for World: frog test

 const MUSICFILE = '/uploads/cathaln/mmariothemetune.mp3';
 var music = new Audio ( MUSICFILE );
 music.loop = true;                   // loop music forever            
 music.play();
// AB.standardAudioButtons ( music );   // create standard play and pause buttons
 
 var x = 3 

// Insert this code at the top:

const noboxes = 30;                     // how many boxes to have 
var a = new Array(noboxes);             // array of the box positions

for ( var i=0; i < noboxes; i++ )       // set up the array
{
    a[i] = [ AB.randomIntAtoB(-500,500), AB.randomIntAtoB(-500,500), AB.randomIntAtoB(-500,500) ];
        // each entry of the array is a random (x,y,z) position 
        // (an array of three random numbers) 
}



// Put the following right at the top of the program:

var img;

function preload() 
{
   img = loadImage (  "/uploads/bobflynn666/8455200354.png" );
}


// Cloned by test2 on 14 Dec 2018 from World "One Cube World (P5)" by Starter user 
// Please leave this clone trail here.
  // comment 
 
var angle = 0;                  // rotate angle starts at 0  

const objectsize    = 80;      // size of object   

const anglechange   = 0.01;     // how much the rotate angle changes each step 


function setup()        // "setup" is called once at start of run 
{
  createCanvas ( ABWorld.fullwidth(), ABWorld.fullheight(),  WEBGL );
}

function draw()         // "draw" is called every timestep during run 
{
    background("lightblue");    // background color 

//    fill("palegreen");               // paint box with this color 
  
// Put the following inside the "draw" function 
// Remove the line that makes the cube a solid color, and insert this line instead:

texture(img);        
                 
    rotateX(angle);             // set each dimension rotation angle to "angle"
    rotateY(angle);
    rotateZ(angle);
  
 
// Insert this code inside "draw", replacing the previous "box" and "translate" instructions:

  for ( var i=0; i < noboxes; i++ )
  {
    translate ( a[i][0], a[i][1], a[i][2] );            // get box position i 
    box(objectsize);             
  }
  
   
    angle = angle + anglechange ;       // change angle each step to get rotate movement        
}