Code viewer for World: My One Cube World

// Cloned by Uzair Ali on 8 Nov 2018 from World "One Cube World" by Starter user 
// Please leave this clone trail here.
 

const skycolor          = 'aqua';          // sky color

const rectangleLength   = 50;                  // size of object

const rectangleHeight   = 300;

const sphereDim         = 80;

const startRadius       = 1000;                 // distance from centre we start the camera at

const maxRadius         = startRadius * 10;     // maximum distance from camera we render things 

const skycolorObject    = new THREE.Color ( skycolor.toLowerCase() );                              


function World() 
{ 
  // the object is a cube (each dimension equal): 
  var sphere        = new THREE.SphereGeometry ( sphereDim );
  var rectangle     = new THREE.BoxGeometry ( rectangleLength, rectangleHeight, rectangleLength );
  var sphereObj     = new THREE.Mesh ( sphere );
  var rectObj       = new THREE.Mesh (rectangle );

  this.newRun = function() 
  {
    // start a 3D scene: 
    ABWorld.init3d ( startRadius, maxRadius, skycolorObject );

    // add the object to the scene:
    ABWorld.scene.add( sphereObj );
    ABWorld.scene.add( rectObj );
    
  };
  
  this.nextStep = function()
  {
    sphereObj.position.x = sphereObj.position.x + AB.randomIntAtoB ( -30, 30 );
    sphereObj.position.y = sphereObj.position.y + AB.randomIntAtoB ( -30, 30 );
    sphereObj.position.z = sphereObj.position.z + AB.randomIntAtoB ( -30, 30 );
  };

}