// Cloned by test2 on 7 Dec 2018 from World "Car models with light reflection" by Port of threejs.org Worlds
// Please leave this clone trail here.
// Car models with light reflection
// port of
// https://threejs.org/examples/#webgl_materials_cars
// source: https://github.com/mrdoob/three.js/tree/master/examples
// licence: https://github.com/mrdoob/three.js/blob/master/LICENSE
// For model credits and skybox credits see below
// document.write is good at the moment we include the JS, not later
// button style:
style_html = `
<style>
div.bwrap { margin:0.5em 0 0 0 }
button.custom { font-family:georgia; border:0; background:#000; color:#fff; padding:0.2em 0.5em; cursor:pointer; border-radius:3px; }
button.custom:hover { background:#333 }
#buttons_cars button { color:#fa0 }
</style>
`;
document.write ( style_html );
// put controls inside run header:
div_html = `
<hr>
<div id="d">
Move mouse vertically to move camera. <br>
<div id="buttons_cars" class="bwrap">
<button class="custom" id="veyron">Bugatti Veyron</button>
<button class="custom" id="gallardo">Lamborghini Gallardo</button>
<button class="custom" id="f50">Ferrari F50</button>
<button class="custom" id="camaro">Chevrolet Camaro</button>
</div>
<div id="buttons_materials" class="bwrap"></div>
</div>
`;
$("#user_span1").html( div_html );
// start of load JS library - surrounds the main JS code
// this is a deprecated loader - but is the one used in the example at time of writing
$.getScript ( "/uploads/threejs/BinaryLoader.js", function() {
const UPLOADSDIR = "/uploads/threejs";
// skybox
/*
// Bridge skybox by <a href="http://www.humus.name/index.php?page=Textures" target="_blank" rel="noopener">Humus</a>
var textureCube = new THREE.CubeTextureLoader()
.setPath ( UPLOADSDIR + '/')
.load( [ 'posx.jpg', 'negx.jpg', 'posy.jpg', 'negy.jpg', 'posz.jpg', 'negz.jpg' ] );
*/
var textureCube = new THREE.CubeTextureLoader()
.setPath ( '/uploads/test2/')
.load( [ '1540045755.png','1540045755.png','1540045755.png','1540045755.png','1540045755.png','1540045755.png', ] );
var CARS = {
"veyron": {
name: "Bugatti Veyron",
url: UPLOADSDIR + "/VeyronNoUv_bin.js",
author: '<a href="http://artist-3d.com/free_3d_models/dnm/model_disp.php?uid=1129" target="_blank" rel="noopener">Troyano</a>',
init_rotation: [ 0, 0, 0 ],
scale: 5.5,
init_material: 4,
body_materials: [ 2 ],
object: null,
buttons: null,
materials: null
},
"gallardo": {
name: "Lamborghini Gallardo",
url: UPLOADSDIR + "/GallardoNoUv_bin.js",
author: '<a href="http://artist-3d.com/free_3d_models/dnm/model_disp.php?uid=1711" target="_blank" rel="noopener">machman_3d</a>',
init_rotation: [ 0, 0, 0 ],
scale: 3.7,
init_material: 9,
body_materials: [ 3 ],
object: null,
buttons: null,
materials: null
},
"f50": {
name: "Ferrari F50",
url: UPLOADSDIR + "/F50NoUv_bin.js",
author: '<a href="http://artist-3d.com/free_3d_models/dnm/model_disp.php?uid=1687" target="_blank" rel="noopener">daniel sathya</a>',
init_rotation: [ 0, 0, 0 ],
scale: 0.175,
init_material: 2,
body_materials: [ 3, 6, 7, 8, 9, 10, 23, 24 ],
object: null,
buttons: null,
materials: null
},
"camaro": {
name: "Chevrolet Camaro",
url: UPLOADSDIR + "/CamaroNoUv_bin.js",
author: '<a href="http://www.turbosquid.com/3d-models/blender-camaro/411348" target="_blank" rel="noopener">dskfnwn</a>',
init_rotation: [ 0.0, 0.0, 0.0 ],
scale: 75,
init_material: 0,
body_materials: [ 0 ],
object: null,
buttons: null,
materials: null
}
};
var camera, scene, renderer;
var mouseX = 0;
var mouseY = - window.innerHeight / 4;
var loader = new THREE.BinaryLoader();
init();
animate();
// --- start of init ---------------------------------------------------------------------------------------------------------
function init()
{
var m, mi;
var directionalLight, pointLight;
// CAMERAS
camera = new THREE.PerspectiveCamera ( 70, window.innerWidth / window.innerHeight, 1, 100000 );
// SCENE
scene = new THREE.Scene();
scene.background = textureCube;
// LIGHTS
var ambient = new THREE.AmbientLight( 0x050505 );
scene.add( ambient );
directionalLight = new THREE.DirectionalLight( 0xffffff, 2 );
directionalLight.position.set( 2, 1.2, 10 ).normalize();
scene.add( directionalLight );
directionalLight = new THREE.DirectionalLight( 0xffffff, 1 );
directionalLight.position.set( -2, 1.2, -10 ).normalize();
scene.add( directionalLight );
pointLight = new THREE.PointLight( 0xffaa00, 2 );
pointLight.position.set( 2000, 1200, 10000 );
scene.add( pointLight );
// preserveDrawingBuffer needed for Ancient Brain screenshots:
if ( AB.isScreenshotRun() ) renderer = new THREE.WebGLRenderer ( { preserveDrawingBuffer : true } );
else renderer = new THREE.WebGLRenderer ( { preserveDrawingBuffer : false } );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
document.body.appendChild( renderer.domElement );
document.addEventListener ( 'mousemove', onDocumentMouseMove, false );
// common materials
var mlib = {
"Orange": new THREE.MeshLambertMaterial( { color: 0xff6600, envMap: textureCube, combine: THREE.MixOperation, reflectivity: 0.3 } ),
"Blue": new THREE.MeshLambertMaterial( { color: 0x001133, envMap: textureCube, combine: THREE.MixOperation, reflectivity: 0.3 } ),
"Red": new THREE.MeshLambertMaterial( { color: 0x660000, envMap: textureCube, combine: THREE.MixOperation, reflectivity: 0.25 } ),
"Black": new THREE.MeshLambertMaterial( { color: 0x000000, envMap: textureCube, combine: THREE.MixOperation, reflectivity: 0.15 } ),
"White": new THREE.MeshLambertMaterial( { color: 0xffffff, envMap: textureCube, combine: THREE.MixOperation, reflectivity: 0.25 } ),
"Carmine": new THREE.MeshPhongMaterial( { color: 0x770000, specular:0xffaaaa, envMap: textureCube, combine: THREE.MultiplyOperation } ),
"Gold": new THREE.MeshPhongMaterial( { color: 0xaa9944, specular:0xbbaa99, shininess:50, envMap: textureCube, combine: THREE.MultiplyOperation } ),
"Bronze": new THREE.MeshPhongMaterial( { color: 0x150505, specular:0xee6600, shininess:10, envMap: textureCube, combine: THREE.MixOperation, reflectivity: 0.25 } ),
"Chrome": new THREE.MeshPhongMaterial( { color: 0xffffff, specular:0xffffff, envMap: textureCube, combine: THREE.MultiplyOperation } ),
"Orange metal": new THREE.MeshLambertMaterial( { color: 0xff6600, envMap: textureCube, combine: THREE.MultiplyOperation } ),
"Blue metal": new THREE.MeshLambertMaterial( { color: 0x001133, envMap: textureCube, combine: THREE.MultiplyOperation } ),
"Red metal": new THREE.MeshLambertMaterial( { color: 0x770000, envMap: textureCube, combine: THREE.MultiplyOperation } ),
"Green metal": new THREE.MeshLambertMaterial( { color: 0x007711, envMap: textureCube, combine: THREE.MultiplyOperation } ),
"Black metal": new THREE.MeshLambertMaterial( { color: 0x222222, envMap: textureCube, combine: THREE.MultiplyOperation } ),
"Pure chrome": new THREE.MeshLambertMaterial( { color: 0xffffff, envMap: textureCube } ),
"Dark chrome": new THREE.MeshLambertMaterial( { color: 0x444444, envMap: textureCube } ),
"Darker chrome":new THREE.MeshLambertMaterial( { color: 0x222222, envMap: textureCube } ),
"Black glass": new THREE.MeshLambertMaterial( { color: 0x101016, envMap: textureCube, opacity: 0.975, transparent: true } ),
"Dark glass": new THREE.MeshLambertMaterial( { color: 0x101046, envMap: textureCube, opacity: 0.25, transparent: true } ),
"Blue glass": new THREE.MeshLambertMaterial( { color: 0x668899, envMap: textureCube, opacity: 0.75, transparent: true } ),
"Light glass": new THREE.MeshBasicMaterial( { color: 0x223344, envMap: textureCube, opacity: 0.25, transparent: true, combine: THREE.MixOperation, reflectivity: 0.25 } ),
"Red glass": new THREE.MeshLambertMaterial( { color: 0xff0000, opacity: 0.75, transparent: true } ),
"Yellow glass": new THREE.MeshLambertMaterial( { color: 0xffffaa, opacity: 0.75, transparent: true } ),
"Orange glass": new THREE.MeshLambertMaterial( { color: 0x995500, opacity: 0.75, transparent: true } ),
"Orange glass 50": new THREE.MeshLambertMaterial( { color: 0xffbb00, opacity: 0.5, transparent: true } ),
"Red glass 50": new THREE.MeshLambertMaterial( { color: 0xff0000, opacity: 0.5, transparent: true } ),
"Fullblack rough": new THREE.MeshLambertMaterial( { color: 0x000000 } ),
"Black rough": new THREE.MeshLambertMaterial( { color: 0x050505 } ),
"Darkgray rough": new THREE.MeshLambertMaterial( { color: 0x090909 } ),
"Red rough": new THREE.MeshLambertMaterial( { color: 0x330500 } ),
"Darkgray shiny": new THREE.MeshPhongMaterial( { color: 0x000000, specular: 0x050505 } ),
"Gray shiny": new THREE.MeshPhongMaterial( { color: 0x050505, shininess: 20 } )
};
// Gallardo materials
CARS[ "gallardo" ].materials = {
body: [
[ "Orange", mlib[ "Orange" ] ],
[ "Blue", mlib[ "Blue" ] ],
[ "Red", mlib[ "Red" ] ],
[ "Black", mlib[ "Black" ] ],
[ "White", mlib[ "White" ] ],
[ "Orange metal", mlib[ "Orange metal" ] ],
[ "Blue metal", mlib[ "Blue metal" ] ],
[ "Green metal", mlib[ "Green metal" ] ],
[ "Black metal", mlib[ "Black metal" ] ],
[ "Carmine", mlib[ "Carmine" ] ],
[ "Gold", mlib[ "Gold" ] ],
[ "Bronze", mlib[ "Bronze" ] ],
[ "Chrome", mlib[ "Chrome" ] ]
]
};
m = CARS[ "gallardo" ].materials;
mi = CARS[ "gallardo" ].init_material;
CARS[ "gallardo" ].mmap = {
0: mlib[ "Pure chrome" ], // wheels chrome
1: mlib[ "Black rough" ], // tire
2: mlib[ "Black glass" ], // windshield
3: m.body[ mi ][ 1 ], // body
4: mlib[ "Red glass" ], // back lights
5: mlib[ "Yellow glass" ], // front lights
6: mlib[ "Dark chrome" ] // windshield rim
};
// Veyron materials
CARS[ "veyron" ].materials = {
body: [
[ "Orange metal", mlib[ "Orange metal" ] ],
[ "Blue metal", mlib[ "Blue metal" ] ],
[ "Red metal", mlib[ "Red metal" ] ],
[ "Green metal", mlib[ "Green metal" ] ],
[ "Black metal", mlib[ "Black metal" ] ],
[ "Gold", mlib[ "Gold" ] ],
[ "Bronze", mlib[ "Bronze" ] ],
[ "Chrome", mlib[ "Chrome" ] ]
]
};
m = CARS[ "veyron" ].materials;
mi = CARS[ "veyron" ].init_material;
CARS[ "veyron" ].mmap = {
0: mlib[ "Black rough" ], // tires + inside
1: mlib[ "Pure chrome" ], // wheels + extras chrome
2: m.body[ mi ][ 1 ], // back / top / front torso
3: mlib[ "Dark glass" ], // glass
4: mlib[ "Pure chrome" ], // sides torso
5: mlib[ "Pure chrome" ], // engine
6: mlib[ "Red glass 50" ], // backlights
7: mlib[ "Orange glass 50" ] // backsignals
};
// F50 materials
CARS[ "f50" ].materials = {
body: [
[ "Orange", mlib[ "Orange" ] ],
[ "Blue", mlib[ "Blue" ] ],
[ "Red", mlib[ "Red" ] ],
[ "Black", mlib[ "Black" ] ],
[ "White", mlib[ "White" ] ],
[ "Orange metal", mlib[ "Orange metal" ] ],
[ "Blue metal", mlib[ "Blue metal" ] ],
[ "Black metal", mlib[ "Black metal" ] ],
[ "Carmine", mlib[ "Carmine" ] ],
[ "Gold", mlib[ "Gold" ] ],
[ "Bronze", mlib[ "Bronze" ] ],
[ "Chrome", mlib[ "Chrome" ] ]
]
};
m = CARS[ "f50" ].materials;
mi = CARS[ "f50" ].init_material;
CARS[ "f50" ].mmap = {
0: mlib[ "Dark chrome" ], // interior + rim
1: mlib[ "Pure chrome" ], // wheels + gears chrome
2: mlib[ "Blue glass" ], // glass
3: m.body[ mi ][ 1 ], // torso mid + front spoiler
4: mlib[ "Darkgray shiny" ], // interior + behind seats
5: mlib[ "Darkgray shiny" ], // tiny dots in interior
6: m.body[ mi ][ 1 ], // back torso
7: m.body[ mi ][ 1 ], // right mirror decal
8: m.body[ mi ][ 1 ], // front decal
9: m.body[ mi ][ 1 ], // front torso
10: m.body[ mi ][ 1 ], // left mirror decal
11: mlib[ "Pure chrome" ], // engine
12: mlib[ "Darkgray rough" ], // tires side
13: mlib[ "Darkgray rough" ], // tires bottom
14: mlib[ "Darkgray shiny" ], // bottom
15: mlib[ "Black rough" ], // ???
16: mlib[ "Orange glass" ], // front signals
17: mlib[ "Dark chrome" ], // wheels center
18: mlib[ "Red glass" ], // back lights
19: mlib[ "Black rough" ], // ???
20: mlib[ "Red rough" ], // seats
21: mlib[ "Black rough" ], // back plate
22: mlib[ "Black rough" ], // front light dots
23: m.body[ mi ][ 1 ], // back torso
24: m.body[ mi ][ 1 ] // back torso center
};
// Camero materials
CARS[ "camaro" ].materials = {
body: [
[ "Orange", mlib[ "Orange" ] ],
[ "Blue", mlib[ "Blue" ] ],
[ "Red", mlib[ "Red" ] ],
[ "Black", mlib[ "Black" ] ],
[ "White", mlib[ "White" ] ],
[ "Orange metal", mlib[ "Orange metal" ] ],
[ "Blue metal", mlib[ "Blue metal" ] ],
[ "Red metal", mlib[ "Red metal" ] ],
[ "Green metal", mlib[ "Green metal" ] ],
[ "Black metal", mlib[ "Black metal" ] ],
[ "Gold", mlib[ "Gold" ] ],
[ "Bronze", mlib[ "Bronze" ] ],
[ "Chrome", mlib[ "Chrome" ] ]
]
};
m = CARS[ "camaro" ].materials;
mi = CARS[ "camaro" ].init_material;
CARS[ "camaro" ].mmap = {
0: m.body[ mi ][ 1 ], // car body
1: mlib[ "Pure chrome" ], // wheels chrome
2: mlib[ "Pure chrome" ], // grille chrome
3: mlib[ "Dark chrome" ], // door lines
4: mlib[ "Light glass" ], // windshield
5: mlib[ "Gray shiny" ], // interior
6: mlib[ "Black rough" ], // tire
7: mlib[ "Fullblack rough" ], // tireling
8: mlib[ "Fullblack rough" ] // behind grille
};
// load default car:
loader.load( CARS[ "veyron" ].url, function ( geometry ) { createScene ( geometry, "veyron" ); } );
for ( var c in CARS ) initCarButton( c );
window.addEventListener( 'resize', onWindowResize, false );
}
// --- end of init ---------------------------------------------------------------------------------------------------------
function onWindowResize()
{
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize( window.innerWidth, window.innerHeight );
}
function initCarButton( car )
{
document.getElementById( car ).addEventListener ( 'click', function()
{
if ( ! CARS[ car ].object ) loader.load ( CARS[ car ].url, function( geometry ) { createScene( geometry, car ); } );
else switchCar( car );
}, false );
}
// buttons all have IDs
function button_name ( car, index ) { return ( "m_" + car + "_" + index ); }
function switchCar( car )
{
for ( var c in CARS )
{
if ( ( c != car ) && CARS[ c ].object )
{
CARS[ c ].object.visible = false;
CARS[ c ].buttons.style.display = "none";
}
}
CARS[ car ].object.visible = true;
CARS[ car ].buttons.style.display = "block";
}
function createButtons( materials, car )
{
var src = "";
for ( var i = 0; i < materials.length; i ++ )
src = src + '<button class="custom" id="' + button_name( car, i ) + '">' + materials[ i ][ 0 ] + '</button> ';
var buttons = document.createElement( "div" );
buttons.innerHTML = src;
document.getElementById( "buttons_materials" ).appendChild( buttons );
return buttons;
}
function attachButtonMaterials( materials, faceMaterials, material_indices, car )
{
for ( var i = 0; i < materials.length; i ++ )
{
document.getElementById( button_name( car, i ) ).counter = i;
document.getElementById( button_name( car, i ) ).addEventListener( 'click', function()
{
for ( var j = 0; j < material_indices.length; j ++ )
faceMaterials [ material_indices [ j ] ] = materials [ this.counter ][ 1 ];
}, false );
}
}
function createScene ( geometry, car )
{
geometry.sortFacesByMaterialIndex();
var m = [];
var s = CARS[ car ].scale;
var r = CARS[ car ].init_rotation;
var materials = CARS[ car ].materials;
var mi = CARS[ car ].init_material;
var bm = CARS[ car ].body_materials;
for ( var i in CARS[ car ].mmap )
m[ i ] = CARS[ car ].mmap[ i ];
var mesh = new THREE.Mesh( geometry, m );
mesh.rotation.x = r[ 0 ];
mesh.rotation.y = r[ 1 ];
mesh.rotation.z = r[ 2 ];
mesh.scale.x = mesh.scale.y = mesh.scale.z = s;
scene.add( mesh );
CARS[ car ].object = mesh;
CARS[ car ].buttons = createButtons( materials.body, car );
attachButtonMaterials( materials.body, m, bm, car );
switchCar( car );
}
function onDocumentMouseMove(event)
{
mouseY = ( event.clientY - window.innerHeight );
}
function animate()
{
requestAnimationFrame( animate );
render();
}
function render()
{
var timer = -0.0002 * Date.now();
camera.position.y = ( camera.position.y * 0.95 ) - ( mouseY * 0.05 );
camera.position.x = 1000 * Math.cos( timer );
camera.position.z = 1000 * Math.sin( timer );
camera.lookAt( scene.position );
renderer.render( scene, camera );
}
// end of load JS library - surrounds entire code
});