Code viewer for World: lorena dragonballz (clone ...
// make an array of random (x,y,z) positions 

const noboxes = 30;                 	// how many boxes to have 
var a = new Array(noboxes);         	// array of the box positions

for ( var i=0; i < noboxes; i++ )   	// set up the array
{
    a[i] = [ AB.randomIntAtoB(-500,500), AB.randomIntAtoB(-500,500), AB.randomIntAtoB(-500,500) ];
}	
// Cloned by DIT Festival of Knowledge 21 on 14 Jun 2019 from World "sharon dragonballz" by DIT Festival of Knowledge 21 
// Please leave this clone trail here.
 
var img;

function preload() 
{
   img = loadImage (  "/uploads/starter/earth.1.jpg" );
}


function preload() 
{
   img = loadImage (  "/uploads/ditfest21/1560424866.png" );
}

// Cloned by DIT Festival of Knowledge 21 on 13 Jun 2019 from World "One Cube World (P5)" by Starter user 
// Please leave this clone trail here.
 
 
const objectsize    = 200;      // size of object   

const anglechange   = 0.01;     // how much the rotate angle changes each step 

var angle = 2;                  // rotate angle starts at 0  


function setup()        // "setup" is called once at start of run 
{
  createCanvas ( ABWorld.fullwidth(), ABWorld.fullheight(),  WEBGL );
}

for ( var i=0; i < noboxes; i++ )
{
  translate ( a[i][0], a[i][1], a[i][2] );		// get box position i 
  box(objectsize);             
}
       // "draw" is called every timestep during run 
{
    background("black");    // background color 
   texture(img);        	
                // paint box with this color 
           
    rotateX(angle);             // set each dimension rotation angle to "angle"
    rotateY(angle);
    rotateZ(angle);
  
  box(objectsize); 
 translate(250, 250, 250);
 box(objectsize);            // draw a cube of this size 
  
    angle = angle + anglechange ;       // change angle each step to get rotate movement        
}