Code viewer for World: <script> alert('Test') </s...

// Cloned by Karthik on 29 Sep 2022 from World "One Cube World (Three.js)" by Starter user 
// Please leave this clone trail here.
 

const skycolor          = 'lightblue';           
const boxcolor          = 'white';

const objectsize    = 300;                  // size of object   

const startRadius   = 10000;                 // distance from centre we start the camera at

const maxRadius     = startRadius * 10;     // maximum distance from camera we render things 


// the object is a cube (each dimension equal): 
  
var shape       = new THREE.SphereGeometry ( objectsize, 200 ,200 );
var material    = new THREE.MeshBasicMaterial ( { color: boxcolor.toLowerCase(), border: 'black' } );
var theobject   = new THREE.Mesh ( shape, material );
const texturefile  = '/uploads/starter/earth.1.jpg';
var   loader       = new THREE.TextureLoader();

loader.load ( texturefile, function ( thetexture ) 
// this defines a function to be called whenever the file is loaded 
{			 
    thetexture.minFilter  = THREE.LinearFilter;
    theobject.material    = new THREE.MeshBasicMaterial ( { map: thetexture } );
}); 
 const MUSICFILE = '/uploads/starter/SuspenseStrings.mp3';
 AB.backgroundMusic ( MUSICFILE );


// Define what the World does at the start of a run: 

AB.world.newRun = function() 
{
    // start a 3D scene: 
    ABWorld.init3d ( startRadius, maxRadius, skycolor ); 

    // add the object to the scene:
    ABWorld.scene.add ( theobject );
};

AB.world.nextStep = function()
{
    theobject.position.x += 5;
    // theobject.rotaion.x = AB.randomIntAtoB ( -30, 30 );
    // theobject.rotaion.y = AB.randomIntAtoB ( -30, 30 );
    // theobject.rotaion.z = AB.randomIntAtoB ( -30, 30 );
    
};