// Cloned by Darragh O'Reilly on 19 Sep 2023 from World "One Cube World (P5) (clone by Darragh O'Reilly)" by Darragh O'Reilly // Please leave this clone trail here.// Cloned by Darragh O'Reilly on 19 Sep 2023 from World "One Cube World (P5)" by Starter user // Please leave this clone trail here.// make an array of random (x,y,z) positions const noboxes =2000000;// how many boxes to have var a =newArray(noboxes);// array of the box positionsfor(var i=0; i < noboxes; i++)// set up the array{
a[i]=[ AB.randomIntAtoB(-500,500), AB.randomIntAtoB(-500,500), AB.randomIntAtoB(-500,500)];}const objectsize =50;// size of object const anglechange =0.05;// how much the rotate angle changes each step var angle =90;// rotate angle starts at 0 var img;function preload(){
img = loadImage ('/uploads/starter/earth.1.jpg');}function setup()// "setup" is called once at start of run {
createCanvas (ABWorld.fullwidth(),ABWorld.fullheight(), WEBGL );}function draw()// "draw" is called every timestep during run {
background("Crimson");// background color
texture(img);// paint sphere with this color
rotateX(angle);// set each dimension rotation angle to "angle"
rotateY(angle);
rotateZ(angle);
box(objectsize);
translate(250,250,250);
box(objectsize);for(var i=0; i < noboxes; i++){
translate ( a[i][0], a[i][1], a[i][2]);// get box position i
box(objectsize);}
angle = angle + anglechange ;// change angle each step to get rotate movement}