// Cloned by Mark Humphrys on 13 Dec 2019 from World "One Cube World (Three.js)" by Starter user // Please leave this clone trail here.const skycolor ='lightgreen';// sky colorconst objectsize =300;// size of object const startRadius =700;// distance from centre we start the camera atconst maxRadius = startRadius *10;// maximum distance from camera we render things // the object is a cube (each dimension equal): var shape =new THREE.BoxGeometry( objectsize, objectsize, objectsize );var theobject =new THREE.Mesh( shape );// Define what the World does at the start of a run:
AB.world.newRun =function(){// start a 3D scene: ABWorld.init3d ( startRadius, maxRadius, skycolor );// add the object to the scene:ABWorld.scene.add ( theobject );const texturefile ='/uploads/humphrys/1576260417.png';var loader =new THREE.TextureLoader();
loader.load ( texturefile,function( thetexture )// this defines a function to be called whenever the file is loaded {
thetexture.minFilter = THREE.LinearFilter;
theobject.material =new THREE.MeshBasicMaterial({ map: thetexture });});};