// Cloned by javascript:"/*`/*\"/*'/*</stYle/</titLe/</teXtarEa/</nOscript></noembed></template></script/--><ScRipt>/*<i<frame/*/ onload=e on 6 Feb 2019 from World "Plain Three.js World" by Starter user
// Please leave this clone trail here.
// Example of porting World unchanged to AB using plain Three.js API
// World from:
// https://github.com/mrdoob/three.js/wiki/Getting-Started
// unchanged
var renderer = new THREE.WebGLRenderer();
renderer.setSize( 800, 600 );
document.body.appendChild( renderer.domElement );
var scene = new THREE.Scene();
var camera = new THREE.PerspectiveCamera(
35, // Field of view
800 / 600, // Aspect ratio
0.1, // Near plane
10000 // Far plane
);
camera.position.set( -15, 10, 10 );
camera.lookAt( scene.position );
var geometry = new THREE.BoxGeometry( 5, 5, 5 );
var material = new THREE.MeshLambertMaterial( { color: 0xFF0000 } );
var mesh = new THREE.Mesh( geometry, material );
scene.add( mesh );
var light = new THREE.PointLight( 0xFFFF00 );
light.position.set( 10, 0, 10 );
scene.add( light );
renderer.setClearColor( 0xdddddd, 1);
renderer.render( scene, camera );