// Cloned by Dave on 19 Nov 2022 from World "Outer Space" by Avril Hayden
// Please leave this clone trail here.
// Cloned by Avril Hayden on 6 Oct 2019 from World "One Cube World (P5)" by Starter user
// Please leave this clone trail here.
// make an array of random (x,y,z) positions
//const MUSICFILE = '/uploads/starter/SuspenseStrings.mp3';
//AB.backgroundMusic ( MUSICFILE );
const noboxes = 4; // how many boxes to have
var a = new Array(noboxes); // array of the box positions
for ( var i=0; i < noboxes; i++ ) // set up the array
{
a[i] = [ AB.randomIntAtoB(-200,200), AB.randomIntAtoB(-200,200), AB.randomIntAtoB(-200,200) ];
}
const objectsize = 50; // size of object
const anglechange = 0.01; // how much the rotate angle changes each step
var angle = 0; // rotate angle starts at 0
var img;
function preload()
{
img = [loadImage ( "/uploads/starter/earth.1.jpg" ), loadImage ( "/uploads/avrilhayden/1570355961.png"), loadImage ("uploads/rossfraney3/mars.png"), loadImage ("uploads/alexmurphy1996/saturn2.jpg")];
// bkimg = loadImage ("uploads/kelletelle/free_space_galaxy_texture_by_lyshastra-d77gh54.jpg");
// img1 = loadImage ( "/uploads/starter/earth.1.jpg" );
// img2 = loadImage ( "/uploads/avrilhayden/1570355961.png")
}
function setup() // "setup" is called once at start of run
{
createCanvas ( ABWorld.fullwidth(), ABWorld.fullheight(), WEBGL );
}
function draw() // "draw" is called every timestep during run
{
// texture(img1);
//texture(img2);
background("gray"); // background color
// fill("red"); // paint box with this color
rotateX(angle); // set each dimension rotation angle to "angle"
rotateY(angle);
rotateZ(angle);
// box(objectsize); // draw a cube of this size
//sphere(50);
//translate(100, 100, 100);
//sphere(objectsize);
for ( var i=0; i < noboxes; i++ )
{
translate ( a[i][0], a[i][1], a[i][2] ); // get box position i
sphere(objectsize);
texture(img[i]);
}
angle = angle + anglechange ; // change angle each step to get rotate movement
}