Code viewer for World: New World
//load in css and div


	AB.loadCSS ( '/uploads/threeport/main.css' ); 
	            AB.newDiv ('container');
	//import libarys needed
	
            import * as THREE from '/api/threemodule/libs/three.module.js';

			import { ParallaxBarrierEffect } from '/uploads/threejs/ParallaxBarrierEffect.js';

			let container, camera, scene, renderer, effect;

			const spheres = [];

			let mouseX = 0;
			let mouseY = 0;

			let windowHalfX = window.innerWidth / 2;
			let windowHalfY = window.innerHeight / 2;

			document.addEventListener( 'mousemove', onDocumentMouseMove );

			init();
			animate();

			function init() {

				container = document.createElement( 'div' );
				document.body.appendChild( container );

				camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 0.01, 100 );
				camera.position.z = 3;
				camera.focalLength = 3;

				const path = "uploads/threejs/";
				const format = '.png';
				const urls = [
					path + 'px' + format, path + 'nx' + format,
					path + 'py' + format, path + 'ny' + format,
					path + 'pz' + format, path + 'nz' + format
				];

				const textureCube = new THREE.CubeTextureLoader().load( urls );

				scene = new THREE.Scene();
				scene.background = textureCube;

				const geometry = new THREE.SphereGeometry( 0.1, 32, 16 );
				const material = new THREE.MeshBasicMaterial( { color: 0xffffff, envMap: textureCube } );

				for ( let i = 0; i < 500; i ++ ) {

					const mesh = new THREE.Mesh( geometry, material );

					mesh.position.x = Math.random() * 10 - 5;
					mesh.position.y = Math.random() * 10 - 5;
					mesh.position.z = Math.random() * 10 - 5;

					mesh.scale.x = mesh.scale.y = mesh.scale.z = Math.random() * 3 + 1;

					scene.add( mesh );

					spheres.push( mesh );

				}

				//

				renderer = new THREE.WebGLRenderer();
				renderer.setPixelRatio( window.devicePixelRatio );
				container.appendChild( renderer.domElement );

				const width = window.innerWidth || 2;
				const height = window.innerHeight || 2;

				effect = new ParallaxBarrierEffect( renderer );
				effect.setSize( width, height );

				//

				window.addEventListener( 'resize', onWindowResize );

			}

			function onWindowResize() {

				windowHalfX = window.innerWidth / 2;
				windowHalfY = window.innerHeight / 2;

				camera.aspect = window.innerWidth / window.innerHeight;
				camera.updateProjectionMatrix();

				effect.setSize( window.innerWidth, window.innerHeight );

			}

			function onDocumentMouseMove( event ) {

				mouseX = ( event.clientX - windowHalfX ) / 100;
				mouseY = ( event.clientY - windowHalfY ) / 100;

			}

			//

			function animate() {

				requestAnimationFrame( animate );

				render();

			}

			function render() {

				const timer = 0.0001 * Date.now();

				camera.position.x += ( mouseX - camera.position.x ) * .05;
				camera.position.y += ( - mouseY - camera.position.y ) * .05;

				camera.lookAt( scene.position );

				for ( let i = 0, il = spheres.length; i < il; i ++ ) {

					const sphere = spheres[ i ];

					sphere.position.x = 5 * Math.cos( timer + i );
					sphere.position.y = 5 * Math.sin( timer + i * 1.1 );

				}

				effect.render( scene, camera );

			}