//load in css and div
AB.loadCSS ( '/uploads/threeport/main.css' );
AB.newDiv ('container');
//import libarys needed
import * as THREE from '/api/threemodule/libs/three.module.js';
import { ParallaxBarrierEffect } from '/uploads/threejs/ParallaxBarrierEffect.js';
let container, camera, scene, renderer, effect;
const spheres = [];
let mouseX = 0;
let mouseY = 0;
let windowHalfX = window.innerWidth / 2;
let windowHalfY = window.innerHeight / 2;
document.addEventListener( 'mousemove', onDocumentMouseMove );
init();
animate();
function init() {
container = document.createElement( 'div' );
document.body.appendChild( container );
camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 0.01, 100 );
camera.position.z = 3;
camera.focalLength = 3;
const path = "uploads/threejs/";
const format = '.png';
const urls = [
path + 'px' + format, path + 'nx' + format,
path + 'py' + format, path + 'ny' + format,
path + 'pz' + format, path + 'nz' + format
];
const textureCube = new THREE.CubeTextureLoader().load( urls );
scene = new THREE.Scene();
scene.background = textureCube;
const geometry = new THREE.SphereGeometry( 0.1, 32, 16 );
const material = new THREE.MeshBasicMaterial( { color: 0xffffff, envMap: textureCube } );
for ( let i = 0; i < 500; i ++ ) {
const mesh = new THREE.Mesh( geometry, material );
mesh.position.x = Math.random() * 10 - 5;
mesh.position.y = Math.random() * 10 - 5;
mesh.position.z = Math.random() * 10 - 5;
mesh.scale.x = mesh.scale.y = mesh.scale.z = Math.random() * 3 + 1;
scene.add( mesh );
spheres.push( mesh );
}
//
renderer = new THREE.WebGLRenderer();
renderer.setPixelRatio( window.devicePixelRatio );
container.appendChild( renderer.domElement );
const width = window.innerWidth || 2;
const height = window.innerHeight || 2;
effect = new ParallaxBarrierEffect( renderer );
effect.setSize( width, height );
//
window.addEventListener( 'resize', onWindowResize );
}
function onWindowResize() {
windowHalfX = window.innerWidth / 2;
windowHalfY = window.innerHeight / 2;
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
effect.setSize( window.innerWidth, window.innerHeight );
}
function onDocumentMouseMove( event ) {
mouseX = ( event.clientX - windowHalfX ) / 100;
mouseY = ( event.clientY - windowHalfY ) / 100;
}
//
function animate() {
requestAnimationFrame( animate );
render();
}
function render() {
const timer = 0.0001 * Date.now();
camera.position.x += ( mouseX - camera.position.x ) * .05;
camera.position.y += ( - mouseY - camera.position.y ) * .05;
camera.lookAt( scene.position );
for ( let i = 0, il = spheres.length; i < il; i ++ ) {
const sphere = spheres[ i ];
sphere.position.x = 5 * Math.cos( timer + i );
sphere.position.y = 5 * Math.sin( timer + i * 1.1 );
}
effect.render( scene, camera );
}