Code viewer for World: That's poggers mum




var img;

function preload() 
{
   img = loadImage ( '/uploads/test2/1606057486.png' );
} 

 

 
 
const objectsize    = 50;      // size of object   

const anglechange   = .0;     // how much the rotate angle changes each step 

var angle = 0;                  // rotate angle starts at 0  


function setup()        // "setup" is called once at start of run 
{
  createCanvas ( ABWorld.fullwidth(), ABWorld.fullheight(),  WEBGL );
    
}


function draw()         // "draw" is called every timestep during run 
{
    
    
    texture(img);      
    background("cornflowerblue");    // background color 
   // fill("navy");               // paint box with this color 
           
    rotateX(angle);             // set each dimension rotation angle to "angle"
    rotateY(angle);
    rotateZ(angle);

  translate ( -300, 0, 0 );    box(objectsize);
   translate ( 0, -50, 0 );    box(objectsize);
   translate ( 0, -50, 0 );    box(objectsize);
   translate ( 0, -50, 0 );    box(objectsize);
   translate ( 0, 200, 0 );    box(objectsize);
  translate ( 0, 50, 0 );    box(objectsize);
translate ( 50, -250, 0 );    box(objectsize);
translate ( 50, 0, 0 );    box(objectsize);
translate ( 50, 50, 0 );    box(objectsize);
translate ( 0, 50, 0 );    box(objectsize);
translate ( -50, 50, 0 );    box(objectsize);
translate ( -50, 0, 0 );    box(objectsize);
translate ( 200, 0, 0 );    box(objectsize);
translate ( 0, 50, 0 );    box(objectsize);
translate ( 50, 50, 0 );    box(objectsize);
translate ( 50, 0, 0 );    box(objectsize);
translate ( 50, -50, 0 );    box(objectsize);
translate ( 0, -50, 0 );    box(objectsize);
translate ( -50, -50, 0 );    box(objectsize);
translate ( -50, 0, 0 );    box(objectsize);
translate ( 200, 50, 0 );    box(objectsize);
translate ( 0, 50, 0 );    box(objectsize);
translate ( 50, 50, 0 );    box(objectsize);
translate ( 50, 0, 0 );    box(objectsize);
translate ( 50, -50, 0 );    box(objectsize);
translate ( 0, -50, 0 );    box(objectsize);
translate ( -50, -50, 0 );    box(objectsize);
translate ( -50, 0, 0 );    box(objectsize);
translate ( 100, 150, 0 );    box(objectsize);
translate ( 0, 50, 0 );    box(objectsize);
translate ( 0, 50, 0 );    box(objectsize);
translate ( -50, 50, 0 );    box(objectsize);
translate ( -50, 0, 0 );    box(objectsize);
translate ( -50, -50, 0 );    box(objectsize);





    angle = angle + anglechange ;       // change angle each step to get rotate movement        
}