// make an array of random (x,y,z) positions
const noboxes = 30; // how many boxes to have
var a = new Array(noboxes); // array of the box positions
for ( var i=0; i < noboxes; i++ ) // set up the array
{
a[i] = [ AB.randomIntAtoB(-500,500), AB.randomIntAtoB(-500,500), AB.randomIntAtoB(-500,500) ];
}
// Cloned by Adam Gray on 20 Sep 2022 from World "One Cube World (P5)" by Starter user
// Please leave this clone trail here.
const objectsize = 300; // size of object
const anglechange = 0.05; // how much the rotate angle changes each step
var angle = 0; // rotate angle starts at 0
var img;
function preload()
{
img = loadImage ( '/uploads/graya27/1663673209.png' );
const MUSICFILE = ( '/uploads/graya27/SUIII.mp3' );
AB.backgroundMusic ( MUSICFILE );
}
function setup() // "setup" is called once at start of run
{
createCanvas ( ABWorld.fullwidth(), ABWorld.fullheight(), WEBGL );
}
function draw() // "draw" is called every timestep during run
{
texture(img);
background("red"); // background color
//fill("navy"); // paint box with this color
rotateX(angle); // set each dimension rotation angle to "angle"
rotateY(angle);
rotateZ(angle);
//box(200, 200, 200); // draw a cube of this size
for ( var i=0; i < noboxes; i++ )
{
translate ( a[i][0], a[i][1], a[i][2] ); // get box position i
box(objectsize);
}
angle = angle + anglechange ; // change angle each step to get rotate movement
}