let bubble1;
let bubble2;
function setup() {
createCanvas(600, 400);
bubble1 = new Bubble(200, 200);
bubble2 = new Bubble(400, 200, 100);
}
function draw() {
background(0);
if (bubble1.intersects(bubble2)) {
background(200, 0, 100);
}
bubble1.show();
bubble2.show();
bubble1.move();
//bubble2.move();
bubble2.x = mouseX;
bubble2.y = mouseY;
}
class Bubble {
constructor(x, y, r = 50) {
this.x = x;
this.y = y;
this.r = r;
this.brightness = 0;
}
intersects(other) {
let d = dist(this.x, this.y, other.x, other.y);
return (d < this.r + other.r);
// if (d < this.r + other.r) {
// return true;
// } else {
// return false;
// }
}
changeColor(bright) {
this.brightness = bright;
}
contains(px, py) {
let d = dist(px, py, this.x, this.y);
if (d < this.r) {
return true;
} else {
return false;
}
}
move() {
this.x = this.x + random(-2, 2);
this.y = this.y + random(-2, 2);
}
show() {
stroke(255);
strokeWeight(4);
fill(this.brightness, 125);
ellipse(this.x, this.y, this.r * 2);
}
}