// Cloned by Deborah Djon on 29 Sep 2022 from World "One Cube World (Three.js)" by Starter user
// Please leave this clone trail here.
const MUSICFILE = '/uploads/starter/SuspenseStrings.mp3';
AB.backgroundMusic ( MUSICFILE );
const skycolor = 'lightgreen';
const boxcolor = 'maroon';
const objectsize = 400; // size of object
const startRadius = 5000; // distance from centre we start the camera at
const maxRadius = startRadius * 10; // maximum distance from camera we render things
// the object is a cube (each dimension equal):
var shape = new THREE.BoxGeometry ( objectsize, objectsize, objectsize*2 );
var material = new THREE.MeshBasicMaterial ( { color: boxcolor.toLowerCase() } );
//var material = new THREE.LineBasicMaterial( { color: 0x100000, linewidth: 4 } );
//var wireframe = new THREE.LineSegments( shape, material );
//wireframe.renderOrder = 1; // make sure wireframes are rendered 2nd
var theobject = new THREE.Mesh ( shape, material );
//theobject.add( wireframe );
const texturefile = 'uploads/tharealog/1664457627.png';
var loader = new THREE.TextureLoader();
// Define what the World does at the start of a run:
AB.world.newRun = function()
{
loader.load ( texturefile, function ( thetexture )
// this defines a function to be called whenever the file is loaded
{
thetexture.minFilter = THREE.LinearFilter;
theobject.material = new THREE.MeshBasicMaterial ( { map: thetexture } );
});
// start a 3D scene:
ABWorld.init3d ( startRadius, maxRadius, skycolor );
// add the object to the scene:
ABWorld.scene.add ( theobject );
};
AB.world.nextStep = function()
{
theobject.position.x = theobject.position.x + AB.randomIntAtoB ( 0, 30 );
};