Step 8. 3D Custom Shapes

Daniel Shiffman gets started on how to define your own shape.

Click to run the World. A texture is drawn on a custom shape that rotates. The camera moves as the mouse moves left to right.

This ends the WebGL course. Thanks to Daniel Shiffman and The Coding Train for their wonderful videos.

For what to code next, check out the Starter Worlds and Editor's Choice Worlds on Ancient Brain for inspiration. You can Clone and Edit all these Worlds. Happy coding!


Tutorial 18.8
3D Custom Shapes
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