Student Worlds from an AI course in 2020.
Students were to get the A* pathfinding algorithm working in a version of Complex World. This is a 3D graphics World, but actually a 2D pathfinding problem. The "enemy" chases the moving "agent". It calculates a new A* path to the agent every timestep. The path should route around obstacles.
Students did many variants, such as (a) show enemy's projected path graphically, (b) try to trap agent in hole, (c) more complex agent Mind to run away more effectively, and (d) have an actual 3D problem world. Here are the best submissions.