Student Worlds from an AI course in 2022.
Students were to write Worlds to demonstrate aspects of the
A* pathfinding algorithm.
Here are the best submissions.
Students were to get the A* pathfinding algorithm working in a version of Complex World. This is a 3D graphics World, but actually a 2D pathfinding problem. The "enemy" chases the moving "agent". It calculates a new A* path to the agent every timestep. The path should route around obstacles. Diagonal moves are not allowed. The students were to show this path graphically.
The algorithm must adapt to moving walls.