If you have never seen JavaScript (or any program) before, here is what you are looking at:
const objectsize = 200; // size of object const anglechange = 0.01; // how much the rotate angle changes each step var angle = 0; // rotate angle starts at 0 function setup() // "setup" is called once at start of run { createCanvas ( ABWorld.fullwidth(), ABWorld.fullheight(), WEBGL ); } function draw() // "draw" is called every timestep during run { background("lightblue"); // background color fill("navy"); // paint box with this color rotateX(angle); // set each dimension rotation angle to "angle" rotateY(angle); rotateZ(angle); box(objectsize); // draw a cube of this size angle = angle + anglechange ; // change angle each step to get rotate movement }