Search JavaScript code of all Worlds for: AB backgroundMusic
AB.backgroundMusic(MUSICFILE);
AB.backgroundMusic ( '/uploads/starter/Interstellar.mp3' );
AB.backgroundMusic ( MUSIC_BACK );
AB.backgroundMusic ( MUSICFILE );
//AB.backgroundMusic ( MUSICFILE );
AB.backgroundMusic ( MUSICFILE );
var backmusic = AB.backgroundMusic ( MUSIC_BACK );
AB.backgroundMusic( MUSICFILE ); // Adding background music to world
AB.backgroundMusic ( MUSICFILE );
AB.backgroundMusic ( MUSIC_BACK );
AB.backgroundMusic ( MUSIC_BACK );
var backmusic = AB.backgroundMusic ( MUSIC_BACK );
AB.backgroundMusic ( music );
AB.backgroundMusic ( MUSICFILE );
background_audio = AB.backgroundMusic ( searching_audio ); background_audio = AB.backgroundMusic ( success_audio );
AB.backgroundMusic ( MUSIC_BACK );
song1 = AB.backgroundMusic("/uploads/murpsam/nature.mp3"); song2 = AB.backgroundMusic("/uploads/murpsam/skyrimQuiet.mp3");
backmusic = AB.backgroundMusic ( MUSIC_BACK );
// AB.backgroundMusic ( MUSICFILE );
AB.backgroundMusic ( MUSICFILE );
AB.backgroundMusic("/uploads/dannydevito/scarymusic.mp3"); AB.backgroundMusic("/uploads/dannydevito/celebrate.mp3");
AB.backgroundMusic(MUSICFILE);
AB.backgroundMusic ( MUSICFILE );
AB.backgroundMusic ( backgroundMusic ); // background music played
AB.backgroundMusic ( MUSIC_BACK );
AB.backgroundMusic ( MUSICFILE );
AB.backgroundMusic ( MUSIC_BACK );
background_audio = AB.backgroundMusic ( searching_audio ); background_audio = AB.backgroundMusic ( success_audio );
background_audio = AB.backgroundMusic ( searching_audio ); background_audio = AB.backgroundMusic ( success_audio );
var backmusic = AB.backgroundMusic ( MUSIC_BACK );
var backmusic = AB.backgroundMusic ( MUSIC_BACK );
var backmusic = AB.backgroundMusic ( MUSIC_BACK );
var backmusic = AB.backgroundMusic(MUSIC_BACK);
AB.backgroundMusic ( MUSICFILE ); // Start the background music when the user interacts with the page
AB.backgroundMusic ( MUSIC_BACK );
/*var backmusic = AB.backgroundMusic ( MUSIC_BACK );
AB.backgroundMusic ( MUSICFILE );
var backmusic = AB.backgroundMusic ( MUSIC_BACK );
background_audio = AB.backgroundMusic ( searching_audio ); background_audio = AB.backgroundMusic ( success_audio );
var backmusic = AB.backgroundMusic ( MUSIC_BACK );