Search JavaScript code of all Worlds for: AB runReady
AB.runReady = true; if ( ! AB.runReady ) return true; // not ready yet AB.runReady = false;
AB.runReady = true; // start run loop AB.runReady = false; AB.runReady = true; // start run loop
AB.runReady = false; AB.runReady = true;
AB.runReady = false
AB.runReady = true; if ( ! AB.runReady ) return true; // not ready yet if ( ! AB.runReady ) return true; // not ready yet if ( ! AB.runReady ) return true; // not ready yet AB.runReady = false;
AB.runReady = false; // prevent screenshot while waiting on splash screen AB.runReady = true;
AB.runReady = true; AB.runReady = false;
AB.runReady = false; AB.runReady = true;
AB.runReady = false; AB.runReady = false; AB.runReady = true; // And your game will start AB.runReady = true; // Start both games simultaneously AB.runReady = false;
AB.runReady = true; AB.runReady = false; if ( ! AB.runReady ) return;
AB.runReady = true; // start run loop if ( ! AB.runReady ) return true; // not ready yet AB.runReady = false; AB.runReady = true; // start run loop
AB.runReady = false; AB.runReady = false; AB.runReady = true; // set the run ready variable to true AB.runReady = false; // set the run ready variable to false
AB.runReady = false; AB.runReady = true;
AB.runReady = true; // start the run loop if ( ! AB.runReady ) return true; // not ready yet AB.runReady = false;
AB.runReady = true; AB.runReady = false;
AB.runReady = false; AB.runReady = true;
if (! ABRun.runReady) {return true;} // not ready yet
AB.runReady = true; AB.runReady = false; if ( ! AB.runReady ) return;
AB.runReady = true; AB.runReady = false; if ( ! AB.runReady ) return;
AB.runReady = true;
AB.runReady = true; // start run loop if ( ! AB.runReady ) return true; // not ready yet if ( ! AB.runReady ) return true; // not ready yet if ( ! AB.runReady ) return true; // not ready yet AB.runReady = false;
AB.runReady = false; AB.runReady = true;
AB.runReady = false; AB.runReady = true; if (! AB.runReady) return;
AB.runReady = true; AB.runReady = false;
console.log(AB.runReady);
AB.runReady = true; AB.runReady = false;
AB.runReady = true; AB.runReady = false; if ( ! AB.runReady ) return;
AB.runReady = true; AB.runReady = false;
AB.runReady = true; if ( ! AB.runReady ) return true; // not ready yet AB.runReady = false; AB.runReady = true; // start the run loop if ( ! AB.runReady ) return;
AB.runReady = true; AB.runReady = true; // start run loop if(!AB.runReady)return true; AB.runReady = false; AB.runReady = true;
AB.runReady = true; if ( ! AB.runReady ) return true; // not ready yet AB.runReady = false;
AB.runReady = true; if ( ! AB.runReady ) return true; // not ready yet AB.runReady = false;
AB.runReady = true; AB.runReady = false;
AB.runReady = true; // start the run loop if ( ! AB.runReady ) return true; // not ready yet AB.runReady = false;
AB.runReady = true; AB.runReady = false;
AB.runReady = true; // start the run loop if ( ! AB.runReady ) return true; // not ready yet AB.runReady = false;
AB.runReady = true; AB.runReady = false;
ABRun.runReady = true; ABRun.runReady = false;
AB.runReady = true; AB.runReady = false;
AB.runReady = true; if ( ! AB.runReady ) return true; // not ready yet AB.runReady = false;