Search JavaScript code of all Worlds for: AB socket
AB.socketStart(); AB.socketOut ( data ); // server gets this, and sends the data to all clients running this World AB.socketIn = function(data)
AB.socketStart(); // start sockets AB.socketIn = function(data) // incoming data on socket, i.e. key movements of other players AB.socketOut(data);
// use AB library for WebSocket Communication AB.socketOut(hats); // send update for number of hats caught to the other user's world AB.socketUserlist = function ( array ){ AB.socketIn = function ( data ){ AB.socketOut("captured"); // the user running the game has been captured, alert other user
AB.socketUserlist = function (a) AB.socketStart(); AB.socketIn = function(score) if (AB.socket) if (AB.socket.connected)
Object.defineProperty(AB, "socket", { Object.defineProperty(AB, "socket", { value: v }); AB.socketOut ({ AB.socketOut ({ AB.socketOut ({
AB.socketStart(); AB.socketOut ( data ); AB.socketIn = function(data) AB.socketUserlist = function ( a ) AB.socketOut ( data ); // server gets this, and sends the data to all clients running this World
AB.socketStart(); AB.socketOut ( data ); // server gets this, and sends the data to all clients running this World // --- re-define AB socket handler functions ------------------------------------- // When someone else enters text, server will trigger AB.socketIn. AB.socketIn = function(data)
AB.socketStart(); if(AB.socket){ if(AB.socket.connected){ AB.socketOut(p1score); if(AB.socket){
AB.socketStart(); if ( AB.socket ) if (AB.socket.connected) AB.socketOut (data); // Sends the data to the other clients. AB.socketUserlist = function(userList)
AB.socketStart(); function baby() { changeBox(5); AB.socketOut (5); } function skull() { changeBox(6); AB.socketOut (6); } AB.socketIn = function(n) // incoming data on socket, i.e. clicks of other player
AB.socketStart(); AB.socketOut ( data ); // server gets this, and sends the data to all clients running this World // --- re-define AB socket handler functions ------------------------------------- // When someone else enters text, server will trigger AB.socketIn. AB.socketIn = function(data)
if (AB.socket) { if (AB.socket.connected) { if(AB.socket) if(AB.socket.connected) AB.socketOut(lives)
AB.socketStart ( password ); AB.socketUserlist = function ( a ) // when told users I am sharing with AB.socketOut ( data ); // server gets this, and sends the data to all clients running this World with this password AB.socketIn = function(data)
AB.socketStart ( password ); AB.socketUserlist = function ( a ) // when told users I am sharing with AB.socketOut(messageData); // server gets this, and sends the data to all clients running this World // --- re-define AB socket handler functions ------------------------------------- // When someone else enters text, server will trigger AB.socketIn.
AB.socketStart(); // Starts web sockets if(AB.socket) // If the socket has loaded & connected if(AB.socket.connected) AB.socketOut(data); // Sends players boats positioning, current players score & turn if(AB.socket)
AB.newSplash() // sends out time to socketout and calls the game to be over AB.socketOut({ AB.socket.destroy(); AB.socketStart(); AB.socketIn = function(element)
AB.socketStart(); if(AB.socket){ //if the socket is open if(AB.socket.connected){ //and if the socket is connected AB.socketOut(p1score); //send the score to the server AB.socketIn = function (s){ //
AB.socketOut("Start"); // send out start command to all worlds so they remove the splash AB.socketStart(); // start sockets AB.socketIn = function(data) // incoming data on socket, i.e. clicks of other player AB.socketOut(data);
AB.socketStart(); if ( AB.socket.connected ) $("#out").html ( "<p style='color:green; font-weight:bold;'> Websocket server up </p>" );
AB.socketStart ( password ); function cj() { changeBox(2); AB.socketOut (2); } function bigsmoke() { changeBox(3); AB.socketOut (3); } function ryder() { changeBox(4); AB.socketOut (4); } function sweet() { changeBox(5); AB.socketOut (5); }
AB.socketStart(); function Goku() { changeBall(7); AB.socketOut (7); } function Vegeta() { changeBall(8); AB.socketOut (8); } function Gohan() { changeBall(9); AB.socketOut (9); } function Piccolo() { changeBall(10); AB.socketOut (10); }
AB.socketStart(); function pink() { changeBox(1); AB.socketOut (1); } function blue() { changeBox(2); AB.socketOut (2); } AB.socketIn = function(n) // incoming data on socket, i.e. clicks of other player
AB.socketStart ( password ); function baby() { changeBox(5); AB.socketOut (5); } function skull() { changeBox(6); AB.socketOut (6); } AB.socketIn = function(n) // incoming data on socket, i.e. clicks of other player
window.onbeforeunload = function () {AB.socket.destroy();} AB.socketStart(); AB.socketOut({ event: "restart" }); AB.socketOut({ event: "gameFinished", score: getScore(), username: AB.myuserid }); AB.socketOut({ event: "restart", username: AB.myuserid })
AB.socketStart(); // Calls the socket start function AB.socketOut({ AB.socketUserlist = function (e) { // Function to handle socket user list host = AB.socket.id; // Sets the host to the socket id AB.socketIn = function (element) {
AB.socketOut({ AB.socketStart(); AB.socketIn = function ({ id, payload }) { AB.socketUserlist = function (users) {
AB.socketStart(); AB.socketOut ( data ); // server gets this, and sends the data to all clients running this World // --- re-define AB socket handler functions ------------------------------------- // When someone else enters text, server will trigger AB.socketIn. AB.socketIn = function(data)
AB.socketStart(); AB.socketOut ( data ); // server gets this, and sends the data to all clients running this World AB.socketIn = function(data)
AB.socketStart(); function baby() { changeBox(5); AB.socketOut (5); } function skull() { changeBox(6); AB.socketOut (6); } AB.socketIn = function(n) // incoming data on socket, i.e. clicks of other player
AB.socketStart(); AB.socketOut(player1.score); AB.socketOut(player1.isAlive); AB.socketOut("flap"); AB.socketOut("flap");
AB.socketOut('left'); AB.socketOut('left2'); AB.socketOut('up'); AB.socketOut('up2'); AB.socketOut('right');
AB.socketOut(e); AB.socketStart(); AB.socketIn = function ( data ){ AB.socketUserlist = function ( array ){
AB.socketOut('left'); AB.socketOut('left2'); AB.socketOut('up'); AB.socketOut('up2'); AB.socketOut('right');
//AB.socketStart();
AB.socketStart(); if ( event.keyCode == 32 ) {explodeAsteroids(); fireMissile(); AB.socketOut();} AB.socketIn = function() // incoming data on socket, i.e. clicks of other player
AB.socketStart(); AB.socketOut ( data ); // server gets this, and sends the data to all clients running this World // --- re-define AB socket handler functions ------------------------------------- // When someone else enters text, server will trigger AB.socketIn. AB.socketIn = function(data)
AB.socketStart(); function baby() { changeBox(5); AB.socketOut (5); } function skull() { changeBox(6); AB.socketOut (6); } AB.socketIn = function(n) // incoming data on socket, i.e. clicks of other player
AB.socketStart(); function baby() { changeBox(5); AB.socketOut (5); } function skull() { changeBox(6); AB.socketOut (6); } AB.socketIn = function(n) // incoming data on socket, i.e. clicks of other player
AB.socketStart(); function baby() { changeBox(5); AB.socketOut (5); } function skull() { changeBox(6); AB.socketOut (6); } AB.socketIn = function(n) // incoming data on socket, i.e. clicks of other player
AB.socketStart(); // Calls the socket start function AB.socketOut({ AB.socketUserlist = function (e) { // Function to handle socket user list host = AB.socket.id; // Sets the host to the socket id AB.socketIn = function (element) {