Search JavaScript code of all Worlds for: ABWorld init2d
ABWorld.init2d ( startRadiusConst, maxRadiusConst, SKYCOLOR );
ABWorld.init2d ( startRadiusConst, maxRadiusConst, SKYCOLOR );
else ABWorld.init2d ( startRadius, maxRadius, skycolorObject );
ABWorld.init2d ( start_r, max_r, color );
ABWorld.init2d ( startRadiusConst, maxRadiusConst, SKYCOLOR );
ABWorld.init2d ( startRadiusConst, maxRadiusConst, SKYCOLOR );
ABWorld.init2d ( startRadiusConst, maxRadiusConst, SKYCOLOR );
// ABWorld.init2d ( arguments );
ABWorld.init2d ( startRadiusConst, maxRadiusConst, SKYCOLOR );
ABWorld.init2d ( startRadiusConst, maxRadiusConst, SKYCOLOR );
ABWorld.init2d ( startRadiusConst, maxRadiusConst, SKYCOLOR );
ABWorld.init2d(startRadiusConst, maxRadiusConst, SKYCOLOR);
ABWorld.init2d ( startRadiusConst, maxRadiusConst, SKYCOLOR );
ABWorld.init2d ( startRadiusConst, maxRadiusConst, SKYCOLOR );
// ABWorld.init2d ( arguments );
ABWorld.init2d ( startRadiusConst, maxRadiusConst, SKYCOLOR );
// ABWorld.init2d ( arguments );
ABWorld.init2d ( startRadiusConst, maxRadiusConst, SKYCOLOR );
ABWorld.init2d ( startRadiusConst, maxRadiusConst, SKYCOLOR );
ABWorld.init2d ( startRadiusConst, maxRadiusConst, SKYCOLOR );
// ABWorld.init2d ( arguments );
ABWorld.init2d ( startRadiusConst, maxRadiusConst, SKYCOLOR );
// ABWorld.init2d ( arguments ); ABWorld.init2d ( start_r, max_r, color );
ABWorld.init2d ( startRadiusConst, maxRadiusConst, SKYCOLOR );
ABWorld.init2d ( startRadiusConst, maxRadiusConst, SKYCOLOR );
// ABWorld.init2d ( arguments );
ABWorld.init2d ( startRadiusConst, maxRadiusConst, SKYCOLOR );
ABWorld.init2d ( startRadiusConst, maxRadiusConst, SKYCOLOR );
ABWorld.init2d ( startRadiusConst, maxRadiusConst, SKYCOLOR );
else ABWorld.init2d ( startRadius, maxRadius, skycolorObject );
ABWorld.init2d ( startRadiusConst, maxRadiusConst, SKYCOLOR );
ABWorld.init2d ( startRadiusConst, maxRadiusConst, SKYCOLOR );
// ABWorld.init2d ( arguments );
ABWorld.init2d ( startRadiusConst, maxRadiusConst, SKYCOLOR );
ABWorld.init2d ( startRadiusConst, maxRadiusConst, SKYCOLOR );
ABWorld.init2d ( startRadiusConst, maxRadiusConst, SKYCOLOR );
// ABWorld.init2d ( arguments );
ABWorld.init2d ( startRadiusConst, maxRadiusConst, SKYCOLOR );