Search JavaScript code of all Worlds for: ABWorld init3d
ABWorld.init3d ( startRadiusConst, maxRadiusConst, SKYCOLOR );
ABWorld.init3d ( startRadiusConst, maxRadiusConst);
ABWorld.init3d ( startRadiusConst, maxRadiusConst, SKYCOLOR );
ABWorld.init3d ( startRadiusConst, maxRadiusConst, SKYCOLOR );
ABWorld.init3d ( startRadiusConst, maxRadiusConst, SKYCOLOR );
ABWorld.init3d ( startRadiusConst, maxRadiusConst, SKYCOLOR );
ABWorld.init3d ( startRadius, maxRadius, skycolor );
ABWorld.init3d ( 500, 2000, "#69b2d6");
ABWorld.init3d ( startRadiusConst, maxRadiusConst, SKYCOLOR );
ABWorld.init3d ( startRadiusConst, maxRadiusConst, SKYCOLOR );
ABWorld.init3d ( startRadius, maxRadius, SKYCOLOR ); // sets up renderer, scene, camera
ABWorld.init3d(startRadius, maxRadius, SKYCOLOR); // sets up renderer, scene, camera
ABWorld.init3d ( startRadiusConst, maxRadiusConst, SKYCOLOR );
ABWorld.init3d ( startRadius, maxRadius, skycolor );
ABWorld.init3d ( startRadius, maxRadius, skycolorObject );
ABWorld.init3d ( startRadiusConst, maxRadiusConst, SKYCOLOR );
ABWorld.init3d ( startRadiusConst, maxRadiusConst, SKYCOLOR );
ABWorld.init3d ( startRadius, maxRadius, skycolor );
ABWorld.init3d ( startRadiusConst, maxRadiusConst, SKYCOLOR );
ABWorld.init3d ( startRadius, maxRadius, SKYCOLOR );
ABWorld.init3d(1250, 3000, SKYCOLOR);
if ( show3d ) ABWorld.init3d ( startRadius, maxRadius, skycolorObject );
ABWorld.init3d ( startRadiusConst, maxRadiusConst, SKYCOLOR );
ABWorld.init3d(500, 5000, "black");
ABWorld.init3d ( startRadius, maxRadius, skycolor );
ABWorld.init3d ( startRadius, maxRadius, SKYCOLOR ); // sets up renderer, scene, camera
ABWorld.init3d ( startRadiusConst, maxRadiusConst, SKYCOLOR );
ABWorld.init3d ( startRadiusConst, maxRadiusConst, skyColor );
ABWorld.init3d ( startRadius, maxRadius, skycolorObject );
ABWorld.init3d ( startRadius, maxRadius, skycolor );
ABWorld.init3d ( startRadiusConst, maxRadiusConst, SKYCOLOR );
ABWorld.init3d ( startRadiusConst, maxRadiusConst, SKYCOLOR );
ABWorld.init3d(startRadiusConst, maxRadiusConst, SKYCOLOR );
ABWorld.init3d ( startRadiusConst, maxRadiusConst, SKYCOLOR );
ABWorld.init3d ( startRadius, maxRadius, skycolorObject );
ABWorld.init3d ( startRadiusConst, maxRadiusConst, SKYCOLOR );
ABWorld.init3d ( startRadius, maxRadius, color );
ABWorld.init3d ( startRadiusConst, maxRadiusConst, SKYCOLOR );
ABWorld.init3d ( startRadiusConst, maxRadiusConst, SKYCOLOR );
ABWorld.init3d ( startRadius, maxRadius, SKYCOLOR ); // sets up renderer, scene, camera