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Search JavaScript code of all Worlds for: ABWorld lookat


Zombie Escape
4145 runs ♦ 6 likes
By Liam  
Created: 30 Nov 2022
Modified: 17 Sep 2023
Compete with another player to see who can survive the longes against a hoard of zombies!
ABWorld.lookat.copy ( steve.position );
ABWorld.lookat.y = lookAtY ;
ABWorld.lookat.x = ABWorld.lookat.x + ( (startRadiusConst * 3) * Math.sin(steveRotation) );
ABWorld.lookat.z = ABWorld.lookat.z + ( (startRadiusConst * 3) * Math.cos(steveRotation) );
Complex World
8569 runs ♦ 5 likes
By Starter user  
Created: 1 Oct 2016
Modified: 17 Sep 2023
World with a Mind-controlled agent, actively-pursuing enemy, random maze, skybox, music.
ABWorld.lookat.copy ( theenemy.position ); // if camera moving, look back at where the enemy is
Model World
894 runs ♦ 2 likes
By Starter user  
Created: 8 Nov 2016
Modified: 17 Sep 2023
Demo of how to insert 3d models into World. Mind-controlled agent, actively-pursuing enemy. Skybox.
ABWorld.lookat.copy ( theenemy.position ); // if camera moving, look back at where the enemy is
ABWorld.lookat.y = LOOKAT_Y ; // adjusted
Collision World
1697 runs ♦ 4 likes
By Starter user  
Created: 21 Sep 2017
Modified: 17 Sep 2023
Demo of Physics API. Blocks fall under gravity and collide. Can modify gravity, friction, etc. S...
ABWorld.lookat.copy ( ABWorld.scene.position );
Final Pool
1232 runs ♦ 2 likes
By Ian Gilligan  
Created: 1 Mar 2019
Modified: 17 Sep 2023
Pool Predictor for CA326
ABWorld.lookat.copy ( ABWorld.scene.position );
Touch World
486 runs ♦ 1 like
By Starter user  
Created: 6 Jan 2018
Modified: 17 Sep 2023
How to override default touch handling. Mobile: Touch drag moves agent, touch pinch zooms camera...
ABWorld.lookat.copy ( theenemy.position ); // if camera moving, look back at where the enemy is
Simple World
1917 runs ♦ 2 likes
By Starter user  
Created: 1 Oct 2016
Modified: 17 Sep 2023
Simple World with a Mind-controlled agent, randomly-moving enemy, paint blocks with texture.
ABWorld.lookat.copy ( theenemy.position ); // if camera moving, look back at where the enemy is
User-controlled ...
1085 runs ♦ 2 likes
By Starter user  
Created: 12 Feb 2017
Modified: 17 Sep 2023
3d model World. User controlled on desktop. Keyboard arrows to move. Switch to "Move with" camer...
ABWorld.lookat.copy ( theagent.position );
ABWorld.lookat.y = LOOKAT_Y ;
ABWorld.lookat.x = ABWorld.lookat.x + ( (startRadiusConst * 3) * Math.sin(agentRotation) );
ABWorld.lookat.z = ABWorld.lookat.z + ( (startRadiusConst * 3) * Math.cos(agentRotation) );
Ammo for AB
646 runs ♦ 0 likes
By Starter user  
Created: 19 Apr 2021
Modified: 17 Sep 2023
Ammo world for AB API
ABWorld.lookat.copy ( ABWorld.scene.position );
Expo World
226 runs ♦ 0 likes
By Mark Humphrys  
Created: 17 Oct 2018
Modified: 11 Sep 2024
Infinite changing demo for expos.
ABWorld.lookat.copy ( theenemy.position ); // if camera moving, look back at where the enemy is
CA318 2018 World
2170 runs ♦ 3 likes
By Mark Humphrys  
Created: 25 Sep 2018
Modified: 11 Sep 2024
CA318 practical 2018: Write a Mind to solve this World.
ABWorld.lookat.copy ( theenemy.position ); // if camera moving, look back at where the enemy is
Bouncy Balls
592 runs ♦ 3 likes
By Starter user  
Created: 1 Oct 2017
Modified: 17 Sep 2023
Demo of Physics API. Balls bounce under gravity and collide in low friction world. Splash screen...
ABWorld.lookat.copy ( ABWorld.scene.position );
Complex World (c...
121 runs ♦ 0 likes
By Sophie Renshaw  
Created: 6 Nov 2021
Modified: 17 Sep 2023
Clone of "Complex World (clone by Sophie Renshaw) - V2" by Sophie Renshaw
ABWorld.lookat.copy ( theenemy.position ); // if camera moving, look back at where the enemy is
Complex World wi...
1324 runs ♦ 0 likes
By Fergus  
Created: 23 Nov 2020
Modified: 17 Sep 2023
A* assignment
ABWorld.lookat.copy ( theenemy.position ); // if camera moving, look back at where the enemy is
Cloned Simple World
4 runs ♦ 0 likes
By Donna George  
Created: 12 Nov 2018
Modified: 17 Sep 2023
Clone of "Simple World" by Starter user
ABWorld.lookat.copy ( theenemy.position ); // if camera moving, look back at where the enemy is
Complex World (c...
1 run ♦ 0 likes
By Piyush Wadhai  
Created: 13 Nov 2021
Modified: 17 Sep 2023
Clone of "Complex World" by Starter user
ABWorld.lookat.copy ( theenemy.position ); // if camera moving, look back at where the enemy is
Complex World (c...
109 runs ♦ 0 likes
By Ankit  
Created: 13 Nov 2021
Modified: 17 Sep 2023
Clone of "Complex World" by Starter user
ABWorld.lookat.copy ( theenemy.position ); // if camera moving, look back at where the enemy is
Complex World (c...
1 run ♦ 0 likes
By Ali  
Created: 14 Nov 2020
Modified: 17 Sep 2023
Clone of "Complex World" by Starter user
ABWorld.lookat.copy ( theenemy.position ); // if camera moving, look back at where the enemy is
Collision World ...
7 runs ♦ 0 likes
By Kevin Fasan  
Created: 24 Sep 2024
Modified: 2 Sep 2025
Clone of "Collision World" by Starter user
ABWorld.lookat.copy ( ABWorld.scene.position );
Cloned Complex World
6 runs ♦ 0 likes
By Joe Ninety One  
Created: 12 Nov 2018
Modified: 17 Sep 2023
Clone of "Complex World" by Starter user
ABWorld.lookat.copy ( theenemy.position ); // if camera moving, look back at where the enemy is
Practical 1
26 runs ♦ 0 likes
By Abdelshafa Abdala  
Created: 31 Oct 2021
Modified: 17 Sep 2023
Complex World
ABWorld.lookat.copy ( theenemy.position ); // if camera moving, look back at where the enemy is
Complex World (c...
30 runs ♦ 0 likes
By robby  
Created: 8 Nov 2021
Modified: 17 Sep 2023
Clone of "Complex World" by Starter user
ABWorld.lookat.copy ( theenemy.position ); // if camera moving, look back at where the enemy is
Complex World (c...
136 runs ♦ 0 likes
By Juraj Kuruc  
Created: 9 Nov 2023
Modified: 11 Sep 2024
Clone of "Complex World" by Starter user
ABWorld.lookat.copy ( theenemy.position ); // if camera moving, look back at where the enemy is
Complex World (c...
29 runs ♦ 0 likes
By Khema Raul  
Created: 1 Nov 2024
Modified: 2 Sep 2025
Clone of "Complex World" by Starter user
ABWorld.lookat.copy ( theenemy.position ); // if camera moving, look back at where the enemy is
Complex World (c...
1 run ♦ 0 likes
By Sunil Jagtap  
Created: 13 Nov 2021
Modified: 17 Sep 2023
Clone of "Complex World" by Starter user
ABWorld.lookat.copy ( theenemy.position ); // if camera moving, look back at where the enemy is
User-controlled ...
2 runs ♦ 0 likes
By Thomas  
Created: 30 Nov 2022
Modified: 17 Sep 2023
Clone of "User-controlled Model World" by Starter user
ABWorld.lookat.copy ( theagent.position );
ABWorld.lookat.y = LOOKAT_Y ;
ABWorld.lookat.x = ABWorld.lookat.x + ( (startRadiusConst * 3) * Math.sin(agentRotation) );
ABWorld.lookat.z = ABWorld.lookat.z + ( (startRadiusConst * 3) * Math.cos(agentRotation) );
Complex World (c...
5 runs ♦ 0 likes
By akshara  
Created: 28 Nov 2020
Modified: 17 Sep 2023
Clone of "Complex World" by Starter user
ABWorld.lookat.copy ( theenemy.position ); // if camera moving, look back at where the enemy is
Complex World (c...
1 run ♦ 0 likes
By Pooja Salgar  
Created: 5 Nov 2023
Modified: 11 Sep 2024
Clone of "Complex World (clone by Pooja Salgar)" by Pooja Salgar
ABWorld.lookat.copy ( theenemy.position ); // if camera moving, look back at where the enemy is
Complex World A*...
3 runs ♦ 0 likes
By arpit  
Created: 11 Nov 2022
Modified: 17 Sep 2023
Clone of "Complex World A*" by arpit
ABWorld.lookat.copy ( theenemy.position ); // if camera moving, look back at where the enemy is
Tom and Jerry
295 runs ♦ 0 likes
By Karl Murphy  
Created: 26 Oct 2019
Modified: 17 Sep 2023
Tom chasing Jerry
ABWorld.lookat.copy ( theenemy.position ); // if camera moving, look back at where the enemy is
Chirag Gupta Exp...
2 runs ♦ 0 likes
By Chirag Gupta  
Created: 25 Feb 2019
Modified: 17 Sep 2023
Clone of "Expo World" by Mark Humphrys
ABWorld.lookat.copy ( theenemy.position ); // if camera moving, look back at where the enemy is
Model World (clo...
0 runs ♦ 0 likes
By Cian sullivan  
Created: 2 Nov 2022
Modified: 17 Sep 2023
Clone of "Model World" by Starter user
ABWorld.lookat.copy ( theenemy.position ); // if camera moving, look back at where the enemy is
ABWorld.lookat.y = LOOKAT_Y ; // adjusted
User-controlled ...
0 runs ♦ 0 likes
By Alexandru  
Created: 5 Dec 2022
Modified: 17 Sep 2023
Clone of "User-controlled Model World" by Starter user
ABWorld.lookat.copy ( theagent.position );
ABWorld.lookat.y = LOOKAT_Y ;
ABWorld.lookat.x = ABWorld.lookat.x + ( (startRadiusConst * 3) * Math.sin(agentRotation) );
ABWorld.lookat.z = ABWorld.lookat.z + ( (startRadiusConst * 3) * Math.cos(agentRotation) );
reference
9 runs ♦ 0 likes
By Paul Jones  
Created: 9 Nov 2022
Modified: 17 Sep 2023
Clone of "Complex World" by Starter user
ABWorld.lookat.copy ( theenemy.position ); // if camera moving, look back at where the enemy is
v0.49 Pool Predi...
2 runs ♦ 0 likes
By Ian Gilligan  
Created: 19 Feb 2019
Modified: 17 Sep 2023
Clone of "v0.48 Pool Predictor Prototype" by lillisl2
//ABWorld.camera.lookAt(new THREE.Vector3(0,0,0));
//ABWorld.camera.lookAt(new THREE.Vector3(0,0,0));
ABWorld.lookat.copy ( ABWorld.scene.position );


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