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Search JavaScript code of all Worlds for: ABWorld lookat


CA318 2018 World
2161 runs ♦ 3 likes
By Mark Humphrys  
Created: 25 Sep 2018
Modified: 11 Sep 2024
CA318 practical 2018: Write a Mind to solve this World.
ABWorld.lookat.copy ( theenemy.position ); // if camera moving, look back at where the enemy is
Model World
869 runs ♦ 2 likes
By Starter user  
Created: 8 Nov 2016
Modified: 17 Sep 2023
Demo of how to insert 3d models into World. Mind-controlled agent, actively-pursuing enemy. Skybox.
ABWorld.lookat.copy ( theenemy.position ); // if camera moving, look back at where the enemy is
ABWorld.lookat.y = LOOKAT_Y ; // adjusted
Ammo for AB
345 runs ♦ 0 likes
By Starter user  
Created: 19 Apr 2021
Modified: 17 Sep 2023
Ammo world for AB API
ABWorld.lookat.copy ( ABWorld.scene.position );
Zombie Escape
4107 runs ♦ 6 likes
By Liam  
Created: 30 Nov 2022
Modified: 17 Sep 2023
Compete with another player to see who can survive the longes against a hoard of zombies!
ABWorld.lookat.copy ( steve.position );
ABWorld.lookat.y = lookAtY ;
ABWorld.lookat.x = ABWorld.lookat.x + ( (startRadiusConst * 3) * Math.sin(steveRotation) );
ABWorld.lookat.z = ABWorld.lookat.z + ( (startRadiusConst * 3) * Math.cos(steveRotation) );
Expo World
218 runs ♦ 0 likes
By Mark Humphrys  
Created: 17 Oct 2018
Modified: 11 Sep 2024
Infinite changing demo for expos.
ABWorld.lookat.copy ( theenemy.position ); // if camera moving, look back at where the enemy is
Simple World
1717 runs ♦ 2 likes
By Starter user  
Created: 1 Oct 2016
Modified: 17 Sep 2023
Simple World with a Mind-controlled agent, randomly-moving enemy, paint blocks with texture.
ABWorld.lookat.copy ( theenemy.position ); // if camera moving, look back at where the enemy is
Collision World
1465 runs ♦ 4 likes
By Starter user  
Created: 21 Sep 2017
Modified: 17 Sep 2023
Demo of Physics API. Blocks fall under gravity and collide. Can modify gravity, friction, etc. S...
ABWorld.lookat.copy ( ABWorld.scene.position );
Final Pool
1181 runs ♦ 2 likes
By Ian Gilligan  
Created: 1 Mar 2019
Modified: 17 Sep 2023
Pool Predictor for CA326
ABWorld.lookat.copy ( ABWorld.scene.position );
Touch World
472 runs ♦ 1 like
By Starter user  
Created: 6 Jan 2018
Modified: 17 Sep 2023
How to override default touch handling. Mobile: Touch drag moves agent, touch pinch zooms camera...
ABWorld.lookat.copy ( theenemy.position ); // if camera moving, look back at where the enemy is
Complex World
8327 runs ♦ 5 likes
By Starter user  
Created: 1 Oct 2016
Modified: 17 Sep 2023
World with a Mind-controlled agent, actively-pursuing enemy, random maze, skybox, music.
ABWorld.lookat.copy ( theenemy.position ); // if camera moving, look back at where the enemy is
Bouncy Balls
536 runs ♦ 3 likes
By Starter user  
Created: 1 Oct 2017
Modified: 17 Sep 2023
Demo of Physics API. Balls bounce under gravity and collide in low friction world. Splash screen...
ABWorld.lookat.copy ( ABWorld.scene.position );
User-controlled ...
960 runs ♦ 2 likes
By Starter user  
Created: 12 Feb 2017
Modified: 17 Sep 2023
3d model World. User controlled on desktop. Keyboard arrows to move. Switch to "Move with" camer...
ABWorld.lookat.copy ( theagent.position );
ABWorld.lookat.y = LOOKAT_Y ;
ABWorld.lookat.x = ABWorld.lookat.x + ( (startRadiusConst * 3) * Math.sin(agentRotation) );
ABWorld.lookat.z = ABWorld.lookat.z + ( (startRadiusConst * 3) * Math.cos(agentRotation) );
Ch.7. Websocket ...
33 runs ♦ 0 likes
By Book chapters  
Created: 14 Jul 2023
Modified: 24 Aug 2023
Adding Websocket functionality. Multi-user. Guesses sent to opponent.
ABWorld.cameraCustom ( position, lookat );
Simple World (c...
0 runs ♦ 0 likes
By Padraig Mann  
Created: 28 Nov 2023
Modified: 11 Sep 2024
Clone of "Simple World" by Starter user
ABWorld.lookat.copy ( theenemy.position ); // if camera moving, look back at where the enemy is
Practical 1 (Sta...
772 runs ♦ 0 likes
By Sarthak Sethi  
Created: 8 Nov 2023
Modified: 11 Sep 2024
Clone of "Complex World" by Starter user
ABWorld.lookat.copy(theenemy.position); // if camera moving, look back at where the enemy is
Model World (clo...
6 runs ♦ 0 likes
By Lukas Balog  
Created: 1 Dec 2022
Modified: 17 Sep 2023
Clone of "Model World" by Starter user
ABWorld.lookat.copy ( theenemy.position ); // if camera moving, look back at where the enemy is
ABWorld.lookat.y = LOOKAT_Y ; // adjusted
Collision World ...
4 runs ♦ 0 likes
By Daniel Pelech  
Created: 23 Nov 2023
Modified: 23 Nov 2023
Clone of "Collision World" by Starter user
ABWorld.lookat.copy ( ABWorld.scene.position );
Complex World (c...
16 runs ♦ 0 likes
By Kaushal Mishra  
Created: 9 Nov 2023
Modified: 11 Sep 2024
Clone of "Complex World (clone by Kaushal Mishra) (clone by Kaushal Mishra)" by Kaushal Mishra
ABWorld.lookat.copy ( theenemy.position ); // if camera moving, look back at where the enemy is
reference 2
33 runs ♦ 0 likes
By Paul Jones  
Created: 10 Nov 2022
Modified: 17 Sep 2023
Clone of "Complex World" by Starter user
ABWorld.lookat.copy ( theenemy.position ); // if camera moving, look back at where the enemy is
Complex World (c...
0 runs ♦ 0 likes
By robby  
Created: 5 Nov 2021
Modified: 17 Sep 2023
Clone of "Complex World" by Starter user
ABWorld.lookat.copy ( theenemy.position ); // if camera moving, look back at where the enemy is
Model World (clo...
1 run ♦ 0 likes
By Dasha S Dharshan  
Created: 22 Sep 2024
Modified: 22 Sep 2024
Clone of "Model World" by Starter user
ABWorld.lookat.copy ( theenemy.position ); // if camera moving, look back at where the enemy is
ABWorld.lookat.y = LOOKAT_Y ; // adjusted
Complex World (c...
40 runs ♦ 0 likes
By Suraj Chawda  
Created: 12 Nov 2023
Modified: 11 Sep 2024
Clone of "Complex World" by Starter user
ABWorld.lookat.copy ( theenemy.position ); // if camera moving, look back at where the enemy is
Alien War 2
219 runs ♦ 0 likes
By Sharmistha  
Created: 16 Nov 2021
Modified: 17 Sep 2023
Assignment 1 Part 2
ABWorld.lookat.copy(theenemy.position); // if camera moving, look back at where the enemy is
lillisl2 v1.0 Po...
3 runs ♦ 0 likes
By lillisl2  
Created: 1 Mar 2019
Modified: 17 Sep 2023
Clone of "v1.0 Pool Predictor Prototype" by Ian Gilligan
ABWorld.lookat.copy ( ABWorld.scene.position );
Cloned Cloned CA...
4 runs ♦ 0 likes
By James O'Boyle  
Created: 18 Nov 2018
Modified: 17 Sep 2023
Clone of "Cloned CA318 2018 World" by cdaly
ABWorld.lookat.copy ( theenemy.position ); // if camera moving, look back at where the enemy is
A * Practical by...
596 runs ♦ 0 likes
By Aideen Byrne  
Created: 25 Nov 2020
Modified: 17 Sep 2023
Clone of "Complex World" by Starter user
ABWorld.lookat.copy ( theenemy.position ); // if camera moving, look back at where the enemy is
Complex World (c...
2 runs ♦ 0 likes
By Abdelshafa Abdala  
Created: 7 Nov 2021
Modified: 17 Sep 2023
Clone of "Complex World" by Starter user
ABWorld.lookat.copy ( theenemy.position ); // if camera moving, look back at where the enemy is
Cloned Simple World
1 run ♦ 0 likes
By earlyd2  
Created: 5 Nov 2018
Modified: 17 Sep 2023
Clone of "Simple World" by Starter user
ABWorld.lookat.copy ( theenemy.position ); // if camera moving, look back at where the enemy is
Model World (clo...
0 runs ♦ 0 likes
By Masuab Khan  
Created: 7 Dec 2022
Modified: 17 Sep 2023
Clone of "Model World" by Starter user
ABWorld.lookat.copy ( theenemy.position ); // if camera moving, look back at where the enemy is
ABWorld.lookat.y = LOOKAT_Y ; // adjusted
Complex World (c...
27 runs ♦ 0 likes
By Toma  
Created: 6 Nov 2023
Modified: 11 Sep 2024
Clone of "Complex World" by Starter user
ABWorld.lookat.copy ( theenemy.position ); // if camera moving, look back at where the enemy is
Practical 1 A st...
164 runs ♦ 0 likes
By Robert Quinn  
Created: 13 Nov 2021
Modified: 17 Sep 2023
Practical 1 A star by RQ
ABWorld.lookat.copy ( theenemy.position ); // if camera moving, look back at where the enemy is
New World
3 runs ♦ 0 likes
By lillisl2  
Created: 28 Jan 2019
Modified: 17 Sep 2023
ABWorld.lookat.copy ( ABWorld.scene.position );
Complex World (c...
4 runs ♦ 0 likes
By Nihar Behera  
Created: 6 Nov 2019
Modified: 17 Sep 2023
Clone of "Complex World" by Starter user
ABWorld.lookat.copy ( theenemy.position ); // if camera moving, look back at where the enemy is
Model World (clo...
4 runs ♦ 0 likes
By Michael Regan  
Created: 19 Sep 2023
Modified: 19 Sep 2023
Clone of "Model World" by Starter user
ABWorld.lookat.copy ( theenemy.position ); // if camera moving, look back at where the enemy is
ABWorld.lookat.y = LOOKAT_Y ; // adjusted
puppy world
9 runs ♦ 0 likes
By Peter Tiernan  
Created: 15 Sep 2021
Modified: 17 Sep 2023
Clone of "Complex World" by Starter user
ABWorld.lookat.copy ( theenemy.position ); // if camera moving, look back at where the enemy is
Cloned Complex World
2 runs ♦ 0 likes
By DojoCon machine 1  
Created: 20 Oct 2018
Modified: 17 Sep 2023
Clone of "Complex World" by Starter user
ABWorld.lookat.copy ( theenemy.position ); // if camera moving, look back at where the enemy is
Gollum The Victo...
243 runs ♦ 0 likes
By Rahul K Johny  
Created: 7 Nov 2022
Modified: 17 Sep 2023
Clone of "Complex World" by Starter user
ABWorld.lookat.copy ( astarpath.position );// if camera moving, look back at where the enemy is
ABWorld.lookat.copy ( theenemy.position ); // if camera moving, look back at where the enemy is
Complex World (c...
1 run ♦ 0 likes
By Abdelshafa Abdala  
Created: 5 Nov 2022
Modified: 17 Sep 2023
Clone of "Complex World" by Starter user
ABWorld.lookat.copy ( theenemy.position ); // if camera moving, look back at where the enemy is
NG: Locutus vers...
183 runs ♦ 0 likes
By Colin McCabe  
Created: 10 Nov 2022
Modified: 17 Sep 2023
Clone of "NG: Locutus versus The Borg (clone by Colin McCabe) but with walls
ABWorld.lookat.copy ( theenemy.position ); // if camera moving, look back at where the enemy is


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