Search JavaScript code of all Worlds for: keycode
if (e.keyCode == 37) { moveLogicalAgent ( ACTION_LEFT ); e.preventDefault(); }
if (e.keyCode == 38) { moveLogicalAgent ( ACTION_DOWN ); e.preventDefault(); }
if (e.keyCode == 39) { moveLogicalAgent ( ACTION_RIGHT ); e.preventDefault(); }
if (e.keyCode == 40) { moveLogicalAgent ( ACTION_UP ); e.preventDefault(); }
if (e.keyCode == 32) { moveLogicalAgent ( ACTION_JUMP ); e.preventDefault(); }switch ( event.keyCode ) {
switch( event.keyCode ) {function ourKeys(event) {return(OURKEYS.includes(event.keyCode));}
if ( event.keyCode == 49 ) {selectBall(0);}
else if ( event.keyCode == 50 ) {selectBall(1);}
else if ( event.keyCode == 51 ) {selectBall(2);}
else if ( event.keyCode == 52 ) {selectBall(3);}if (e.keyCode == 37) // left if (e.keyCode == 39) // right if (e.keyCode == 38) // down if (e.keyCode == 40) // up if (e.keyCode == 97) // numpad1 is putt
if (e.keyCode == 32) if (e.keyCode == 37) if (e.keyCode == 38) if (e.keyCode == 39) if (e.keyCode == 40)
if (e.keyCode == 37) if (e.keyCode == 38) if (e.keyCode == 39) if (e.keyCode == 40) if (e.keyCode == 83)
var code = a.keyCode;
if (e.keyCode == 37) { moveLogicalAgent ( ACTION_LEFT ); e.preventDefault(); }
if (e.keyCode == 40) { moveLogicalAgent ( ACTION_DOWN ); e.preventDefault(); }
if (e.keyCode == 39) { moveLogicalAgent ( ACTION_RIGHT ); e.preventDefault(); }
if (e.keyCode == 38) { moveLogicalAgent ( ACTION_UP ); e.preventDefault(); }function ourKeys ( event ) { return ( OURKEYS.includes ( event.keyCode ) ); }
if ( event.keyCode == 37 ) moveLogicalAgent ( ACTION_LEFT );
if ( event.keyCode == 38 ) moveLogicalAgent ( ACTION_DOWN );
if ( event.keyCode == 39 ) moveLogicalAgent ( ACTION_RIGHT );
if ( event.keyCode == 40 ) moveLogicalAgent ( ACTION_UP );if((e.keyCode == 38) || (e.keyCode == 40))
if(e.keyCode == 37 || e.keyCode == 39)
if(e.keyCode == 37 || e.keyCode == 39)
switch ( event.keyCode ) {
switch( event.keyCode ) {if (keyCode === LEFT_ARROW) else if (keyCode === RIGHT_ARROW) if (keyCode === DOWN_ARROW && deg == 360)
switch (e.keyCode){if (e.keyCode == '38') else if (e.keyCode == '40') else if (e.keyCode == '37') else if (e.keyCode == '39') else if (e.keyCode == '13')
//it can take the values 38 to 41. The html keycode of the arrow keys goes if (e.keyCode == 37 || e.keyCode == 38 || e.keyCode == 39 || e.keyCode == 40) if (actionRequired !== undefined && e.keyCode == obstacles[actionRequired]) //by the keycode of that arrow)(70% of the time) either nothing (represented
var code = event.keyCode;
if (event.keyCode == 37) // If the left arrow is clicked then move the selector left else if (event.keyCode == 38) // If the up arrow is clicked then move the selector up else if (event.keyCode == 39) // If the right arrow is clicked then move the selector right else if (event.keyCode == 40) // If the down arrow is clicked then move the selector down else if (event.keyCode == 13) // If the Enter key is clicked then check what the user wants
return(OURKEYS.includes(event.keyCode)); if(event.keyCode == 65) socketSender(ACTION_LEFT, 1); if(event.keyCode == 87) socketSender(ACTION_DOWN, 1); if(event.keyCode == 68) socketSender(ACTION_RIGHT, 1); if(event.keyCode == 83) socketSender(ACTION_UP, 1);
if (e.keyCode == 37) moveLogicalAgent ( ACTION_LEFT ); //left arrow key if (e.keyCode == 38 && jump1 == false) //up arrow key if (e.keyCode == 39) moveLogicalAgent ( ACTION_RIGHT ); //right arrow key if (e.keyCode == 66) moveLogicalAgent ( ACTION_DOWN ); //"b"key if (e.keyCode == 32) //speace bar key fires bullets
if((e.keyCode == 38) || (e.keyCode == 40))
if(e.keyCode == 37 || e.keyCode == 39)
if(e.keyCode == 37 || e.keyCode == 39)
switch ( event.keyCode ) {
switch( event.keyCode ) {document.getElementById('me').onkeydown = function(event) { if (event.keyCode == 13) sendchat(); };if (e.keyCode == 37) moveLogicalAgent ( ACTION_LEFT ); if (e.keyCode == 38) moveLogicalAgent ( ACTION_DOWN ); if (e.keyCode == 39) moveLogicalAgent ( ACTION_RIGHT ); if (e.keyCode == 40) moveLogicalAgent ( ACTION_UP ); if (e.keyCode == 32) moveLogicalAgent ( ACTION_JUMPFORWARD); //cheat code to jump
document.getElementById('me').onkeydown = function(event) { if (event.keyCode == 13) sendchat(); };if (e.keyCode == 37) moveLogicalAgent ( ACTION_LEFT ); if (e.keyCode == 38) moveLogicalAgent ( ACTION_DOWN ); if (e.keyCode == 39) moveLogicalAgent ( ACTION_RIGHT ); if (e.keyCode == 40) moveLogicalAgent ( ACTION_UP ); if (e.keyCode == 32) // if the keycode is space.
var code = a.keyCode;
if (e.keyCode == 37) { moveLogicalAgent ( ACTION_LEFT ); e.preventDefault(); }
if (e.keyCode == 38) { moveLogicalAgent ( ACTION_DOWN ); e.preventDefault(); }
if (e.keyCode == 39) { moveLogicalAgent ( ACTION_RIGHT ); e.preventDefault(); }
if (e.keyCode == 40) { moveLogicalAgent ( ACTION_UP ); e.preventDefault(); }var code = event.keyCode;
if (e.keyCode == 37) moveLogicalAgent ( ACTION_LEFT ); if (e.keyCode == 38) moveLogicalAgent ( ACTION_DOWN ); if (e.keyCode == 39) moveLogicalAgent ( ACTION_RIGHT ); if (e.keyCode == 40) moveLogicalAgent ( ACTION_UP );
function ourKeys ( event ) { return ( OURKEYS.includes ( event.keyCode ) ); }
if ( event.keyCode == 37 ) moveLogicalAgent ( ACTION_LEFT );
if ( event.keyCode == 38 ) moveLogicalAgent ( ACTION_DOWN );
if ( event.keyCode == 39 ) moveLogicalAgent ( ACTION_RIGHT );
if ( event.keyCode == 40 ) moveLogicalAgent ( ACTION_UP );if (e.keyCode == 37) moveLogicalAgent ( ACTION_LEFT ); if (e.keyCode == 38) moveLogicalAgent ( ACTION_DOWN ); if (e.keyCode == 39) moveLogicalAgent ( ACTION_RIGHT ); if (e.keyCode == 40) moveLogicalAgent ( ACTION_UP ); if (e.keyCode == 65) moveLogicalAgent ( JUMP_LEFT );
switch ( event.keyCode ) {
switch( event.keyCode ) {return(OURKEYS.includes(event.keyCode)); if(event.keyCode == KEY_A) sendData(KEY_A, 2); if(event.keyCode == KEY_W) sendData(KEY_W, 2); if(event.keyCode == KEY_D) sendData(KEY_D, 2); if(event.keyCode == KEY_LEFT)
document.getElementById('me').onkeydown = function(event) { if (event.keyCode == 13) sendchat(); };if (e.keyCode == 37) moveLogicalAgent ( ACTION_LEFT ); else if (e.keyCode == 38) moveLogicalAgent ( ACTION_DOWN ); else if (e.keyCode == 39) moveLogicalAgent ( ACTION_RIGHT ); else if (e.keyCode == 40) moveLogicalAgent ( ACTION_UP ); else if (e.keyCode == 17) moveLogicalAgent ( ACTION_PAUSE ); // ctrl to mute
function ourKeys ( event ) { return ( OURKEYS.includes ( event.keyCode ) ); }
if ( event.keyCode == 37 ) moveAgent ( ACTION_LEFT );
if ( event.keyCode == 38 ) moveAgent ( ACTION_DOWN );
if ( event.keyCode == 39 ) moveAgent ( ACTION_RIGHT );
if ( event.keyCode == 40 ) moveAgent ( ACTION_UP );if (event.keyCode == '38' || event.keyCode == '87') {
else if (event.keyCode == '40' || event.keyCode == '83') {
else if (event.keyCode == '37' || event.keyCode == '65') {
else if (event.keyCode == '39' || event.keyCode == '68') {
else if (event.keyCode == '77') {keyboard[event.keyCode] = true; keyboard[event.keyCode] = false;
keyboard[event.keyCode] = true; keyboard[event.keyCode] = false;
if ( e.keyCode == leftInput ) { cursor.position.x += - objectsize ; e.preventDefault(); } // left
if ( e.keyCode == rightInput ) { cursor.position.x += + objectsize ; e.preventDefault(); } // right
if ( e.keyCode == forwardInput ) { cursor.position.z += - objectsize ; e.preventDefault(); } // forward
if ( e.keyCode == backwardInput ) { cursor.position.z += + objectsize ; e.preventDefault(); } // back
if ( e.keyCode == bottomInput ) { cursor.position.y += - objectsize ; e.preventDefault(); }if (e.keyCode == 37) player.movement = -1; if (e.keyCode == 39) player.movement = 1; if (e.keyCode == 37 && player.movement == -1) player.movement = 0; else if (e.keyCode == 39 && player.movement == 1) player.movement = 0;
var key = event.which || event.keyCode; // Use either which or keyCode, depending on browser support
function ourKeys ( event ) { return ( OURKEYS.includes ( event.keyCode ) ); }
if ( event.keyCode == KEY_UP ) // move a bit along angle we are facing
if ( event.keyCode == KEY_LEFT ) // rotate in place
if ( event.keyCode == KEY_RIGHT )function ourKeys ( event ) { return ( OURKEYS.includes ( event.keyCode ) ); }
if ( event.keyCode == KEY_UP || event.keyCode == KEY_W) // if the Up arrow or W key is pressed.
if ( event.keyCode == KEY_DOWN || event.keyCode == KEY_S) // if the down arrow or S key is pressed.
if ( event.keyCode == KEY_LEFT || event.keyCode == KEY_A) // if the left arrow or A key is pressed.
if ( event.keyCode == KEY_RIGHT || event.keyCode == KEY_D) // if the right arrow or D key is pressed.