Search JavaScript code of all Worlds for: ABWorld follow
ABWorld.follow.copy ( currentbox.position );
ABWorld.follow.copy ( theagent.position ); // follow vector = agent position (for camera following agent)
ABWorld.follow.copy ( steve.position ); ABWorld.follow.y = followY ; ABWorld.follow.x = ABWorld.follow.x + ( cameraShift * Math.sin(steveRotation) ); ABWorld.follow.z = ABWorld.follow.z + ( cameraShift * Math.cos(steveRotation) );
ABWorld.follow.copy ( theagent.position ); // follow vector = agent position (for camera following agent)
ABWorld.follow.copy ( theagent.position ); // follow vector = agent position (for camera following agent)
ABWorld.follow.copy ( theagent.position ); // follow vector = agent position (for camera following agent)
ABWorld.follow.copy ( theagent.position ); // follow vector = agent position (for camera following agent) ABWorld.follow.y = FOLLOW_Y ; // adjusted
ABWorld.follow.copy ( theagent.position ); ABWorld.follow.y = FOLLOW_Y ; ABWorld.follow.x = ABWorld.follow.x + ( CAMERASHIFT * Math.sin(agentRotation) ); ABWorld.follow.z = ABWorld.follow.z + ( CAMERASHIFT * Math.cos(agentRotation) );
ABWorld.follow.copy ( theagent.position ); // follow vector = agent position (for camera following agent)
ABWorld.follow.copy ( theagent.position ); // follow vector = agent position (for camera following agent)
ABWorld.follow.copy(theagent.position); // follow vector = agent position (for camera following agent)
ABWorld.follow.copy ( theagent.position ); // follow vector = agent position (for camera following agent)
ABWorld.follow.copy ( theagent.position ); // follow vector = agent position (for camera following agent) ABWorld.follow.y = FOLLOW_Y ; // adjusted
ABWorld.follow = new THREE.Vector3(player.position.x, player.position.y + 6, player.position.z + 10); ABWorld.follow.set(player.position.x, player.position.y + 6, player.position.z + 10); ABWorld.follow.z -= movespeed; ABWorld.follow.z += movespeed; ABWorld.follow.x -= movespeed;
ABWorld.follow.copy ( theagent.position ); // follow vector = agent position (for camera following agent)
ABWorld.follow.copy ( theagent.position ); // follow vector = agent position (for camera following agent)
ABWorld.follow.copy(AGENT.position); // follow vector = agent position (for camera following agent)
ABWorld.follow.copy ( theagent.position ); // follow vector = agent position (for camera following agent)
ABWorld.follow.copy ( dagent.position ); // follow vector = agent position (for camera following agent)
ABWorld.follow.copy ( theagent.position ); // follow vector = agent position (for camera following agent) ABWorld.follow.y = FOLLOW_Y ; // adjusted
ABWorld.follow.copy ( theagent.position ); // follow vector = agent position (for camera following agent)
ABWorld.follow.copy ( theagent.position ); // follow vector = agent position (for camera following agent)
ABWorld.follow.copy ( theagent.position ); // follow vector = agent position (for camera following agent)
ABWorld.follow.copy ( theagent.position ); // follow vector = agent position (for camera following agent)
ABWorld.follow.copy ( theagent.position ); // follow vector = agent position (for camera following agent)
ABWorld.follow.copy ( theagent.position ); // follow vector = agent position (for camera following agent)
ABWorld.follow.copy ( theagent.position ); // follow vector = agent position (for camera following agent)
ABWorld.follow.copy ( theagent.position ); // follow vector = agent position (for camera following agent)
ABWorld.follow.copy ( theagent.position ); // follow vector = agent position (for camera following agent)
ABWorld.follow.copy ( theagent.position ); // follow vector = agent position (for camera following agent)
ABWorld.follow.copy ( theagent.position ); // follow vector = agent position (for camera following agent)
ABWorld.follow.copy ( theagent.position ); // follow vector = agent position (for camera following agent)
ABWorld.follow.copy ( theagent.position ); // follow vector = agent position (for camera following agent)
ABWorld.follow.copy ( theagent.position ); // follow vector = agent position (for camera following agent)
ABWorld.follow.copy(theagent.position); // follow vector = agent position (for camera following agent)
ABWorld.follow.copy ( theagent.position ); // follow vector = agent position (for camera following agent)
ABWorld.follow.copy(theagent.position); // follow vector = agent position (for camera following agent)