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Search JavaScript code of all Worlds for: ABWorld lookat


Simple World
1708 runs ♦ 2 likes
By Starter user  
Created: 1 Oct 2016
Modified: 17 Sep 2023
Simple World with a Mind-controlled agent, randomly-moving enemy, paint blocks with texture.
ABWorld.lookat.copy ( theenemy.position ); // if camera moving, look back at where the enemy is
CA318 2018 World
2161 runs ♦ 3 likes
By Mark Humphrys  
Created: 25 Sep 2018
Modified: 11 Sep 2024
CA318 practical 2018: Write a Mind to solve this World.
ABWorld.lookat.copy ( theenemy.position ); // if camera moving, look back at where the enemy is
Ammo for AB
330 runs ♦ 0 likes
By Starter user  
Created: 19 Apr 2021
Modified: 17 Sep 2023
Ammo world for AB API
ABWorld.lookat.copy ( ABWorld.scene.position );
Zombie Escape
4107 runs ♦ 6 likes
By Liam  
Created: 30 Nov 2022
Modified: 17 Sep 2023
Compete with another player to see who can survive the longes against a hoard of zombies!
ABWorld.lookat.copy ( steve.position );
ABWorld.lookat.y = lookAtY ;
ABWorld.lookat.x = ABWorld.lookat.x + ( (startRadiusConst * 3) * Math.sin(steveRotation) );
ABWorld.lookat.z = ABWorld.lookat.z + ( (startRadiusConst * 3) * Math.cos(steveRotation) );
Model World
860 runs ♦ 2 likes
By Starter user  
Created: 8 Nov 2016
Modified: 17 Sep 2023
Demo of how to insert 3d models into World. Mind-controlled agent, actively-pursuing enemy. Skybox.
ABWorld.lookat.copy ( theenemy.position ); // if camera moving, look back at where the enemy is
ABWorld.lookat.y = LOOKAT_Y ; // adjusted
User-controlled ...
956 runs ♦ 2 likes
By Starter user  
Created: 12 Feb 2017
Modified: 17 Sep 2023
3d model World. User controlled on desktop. Keyboard arrows to move. Switch to "Move with" camer...
ABWorld.lookat.copy ( theagent.position );
ABWorld.lookat.y = LOOKAT_Y ;
ABWorld.lookat.x = ABWorld.lookat.x + ( (startRadiusConst * 3) * Math.sin(agentRotation) );
ABWorld.lookat.z = ABWorld.lookat.z + ( (startRadiusConst * 3) * Math.cos(agentRotation) );
Expo World
217 runs ♦ 0 likes
By Mark Humphrys  
Created: 17 Oct 2018
Modified: 11 Sep 2024
Infinite changing demo for expos.
ABWorld.lookat.copy ( theenemy.position ); // if camera moving, look back at where the enemy is
Touch World
470 runs ♦ 1 like
By Starter user  
Created: 6 Jan 2018
Modified: 17 Sep 2023
How to override default touch handling. Mobile: Touch drag moves agent, touch pinch zooms camera...
ABWorld.lookat.copy ( theenemy.position ); // if camera moving, look back at where the enemy is
Final Pool
1177 runs ♦ 2 likes
By Ian Gilligan  
Created: 1 Mar 2019
Modified: 17 Sep 2023
Pool Predictor for CA326
ABWorld.lookat.copy ( ABWorld.scene.position );
Collision World
1437 runs ♦ 4 likes
By Starter user  
Created: 21 Sep 2017
Modified: 17 Sep 2023
Demo of Physics API. Blocks fall under gravity and collide. Can modify gravity, friction, etc. S...
ABWorld.lookat.copy ( ABWorld.scene.position );
Complex World
8294 runs ♦ 5 likes
By Starter user  
Created: 1 Oct 2016
Modified: 17 Sep 2023
World with a Mind-controlled agent, actively-pursuing enemy, random maze, skybox, music.
ABWorld.lookat.copy ( theenemy.position ); // if camera moving, look back at where the enemy is
Bouncy Balls
531 runs ♦ 3 likes
By Starter user  
Created: 1 Oct 2017
Modified: 17 Sep 2023
Demo of Physics API. Balls bounce under gravity and collide in low friction world. Splash screen...
ABWorld.lookat.copy ( ABWorld.scene.position );
Model World (clo...
3 runs ♦ 0 likes
By Robert Szocs  
Created: 5 Dec 2022
Modified: 17 Sep 2023
Clone of "Model World" by Starter user
ABWorld.lookat.copy ( theenemy.position ); // if camera moving, look back at where the enemy is
ABWorld.lookat.y = LOOKAT_Y ; // adjusted
A Star Practical...
204 runs ♦ 1 like
By Ger Gleeson  
Created: 2 Nov 2019
Modified: 17 Sep 2023
Clone of "Complex World" by Starter user
ABWorld.lookat.copy ( theenemy.position ); // if camera moving, look back at where the enemy is
Collision World ...
1 run ♦ 0 likes
By Alexis  
Created: 24 Sep 2024
Modified: 24 Sep 2024
Clone of "Collision World" by Starter user
ABWorld.lookat.copy ( ABWorld.scene.position );
User-controlled ...
8 runs ♦ 0 likes
By Duarte Martinho  
Created: 15 Nov 2022
Modified: 17 Sep 2023
Clone of "User-controlled Model World" by Starter user
ABWorld.lookat.copy ( theagent.position );
ABWorld.lookat.y = LOOKAT_Y ;
ABWorld.lookat.x = ABWorld.lookat.x + ( (startRadiusConst * 3) * Math.sin(agentRotation) );
ABWorld.lookat.z = ABWorld.lookat.z + ( (startRadiusConst * 3) * Math.cos(agentRotation) );
Complex World by...
82 runs ♦ 0 likes
By Shorya Singh  
Created: 10 Nov 2023
Modified: 11 Sep 2024
Clone of "Complex World" by Starter user
ABWorld.lookat.copy ( theenemy.position ); // if camera moving, look back at where the enemy is
Model World (clo...
3 runs ♦ 0 likes
By Lukas Balog  
Created: 1 Dec 2022
Modified: 17 Sep 2023
Clone of "Model World" by Starter user
ABWorld.lookat.copy ( theenemy.position ); // if camera moving, look back at where the enemy is
ABWorld.lookat.y = LOOKAT_Y ; // adjusted
Cloned Complex World
5 runs ♦ 0 likes
By test2  
Created: 30 Nov 2018
Modified: 30 Nov 2018
Clone of "Complex World" by Starter user
ABWorld.lookat.copy ( theenemy.position ); // if camera moving, look back at where the enemy is
Complex World (c...
3 runs ♦ 0 likes
By David Ghiurcan  
Created: 23 Nov 2022
Modified: 17 Sep 2023
Clone of "Complex World" by Starter user
ABWorld.lookat.copy ( theenemy.position ); // if camera moving, look back at where the enemy is
Complex World (c...
1 run ♦ 0 likes
By Chinmay  
Created: 7 Nov 2021
Modified: 17 Sep 2023
Clone of "Complex World" by Starter user
ABWorld.lookat.copy ( theenemy.position ); // if camera moving, look back at where the enemy is
Practical 1: Dar...
21 runs ♦ 0 likes
By Darragh McG  
Created: 31 Oct 2023
Modified: 11 Sep 2024
Submission for first practical assignment
ABWorld.lookat.copy ( theenemy.position ); // if camera moving, look back at where the enemy is
Simple World (c...
2 runs ♦ 0 likes
By OmO  
Created: 15 Oct 2020
Modified: 17 Sep 2023
Clone of "Simple World" by Starter user
ABWorld.lookat.copy ( theenemy.position ); // if camera moving, look back at where the enemy is
Complex World _p...
72 runs ♦ 0 likes
By Anand  
Created: 12 Nov 2023
Modified: 11 Sep 2024
Clone of "Complex World (clone by Anand) (clone by Anand)" by Anand with priority_q
ABWorld.lookat.copy ( theenemy.position ); // if camera moving, look back at where the enemy is
User-controlled ...
3 runs ♦ 0 likes
By Przemyslaw Majda  
Created: 28 Nov 2022
Modified: 17 Sep 2023
Clone of "User-controlled Model World" by Starter user
ABWorld.lookat.copy ( theagent.position );
ABWorld.lookat.y = LOOKAT_Y ;
ABWorld.lookat.x = ABWorld.lookat.x + ( (startRadiusConst * 3) * Math.sin(agentRotation) );
ABWorld.lookat.z = ABWorld.lookat.z + ( (startRadiusConst * 3) * Math.cos(agentRotation) );
Cloned Complex World
6 runs ♦ 0 likes
By Joe Ninety One  
Created: 12 Nov 2018
Modified: 17 Sep 2023
Clone of "Complex World" by Starter user
ABWorld.lookat.copy ( theenemy.position ); // if camera moving, look back at where the enemy is
Complex World (c...
27 runs ♦ 0 likes
By Toma  
Created: 6 Nov 2023
Modified: 11 Sep 2024
Clone of "Complex World" by Starter user
ABWorld.lookat.copy ( theenemy.position ); // if camera moving, look back at where the enemy is
Cat and Mouse (c...
8 runs ♦ 0 likes
By Chinmay  
Created: 28 Oct 2021
Modified: 17 Sep 2023
Clone of "Cat and Mouse" by Jack O'Brien
ABWorld.lookat.copy ( theenemy.position ); // if camera moving, look back at where the enemy is
User-controlled ...
14 runs ♦ 0 likes
By DistroByte  
Created: 24 Nov 2022
Modified: 17 Sep 2023
Clone of "User-controlled Model World" by Starter user
ABWorld.lookat.copy(player.position);
ABWorld.lookat.y = LOOKAT_Y;
ABWorld.lookat.x =
ABWorld.lookat.x + startRadiusConst * 3 * Math.sin(agentRotation);
ABWorld.lookat.z =
seytan6161 Simpl...
0 runs ♦ 0 likes
By seytan6161  
Created: 12 Mar 2019
Modified: 17 Sep 2023
Clone of "Simple World" by Starter user
ABWorld.lookat.copy ( theenemy.position ); // if camera moving, look back at where the enemy is
MyWorld
155 runs ♦ 0 likes
By milesj2  
Created: 12 Nov 2018
Modified: 17 Sep 2023
Clone of "Cloned CA318 2018 World" by cdaly
ABWorld.lookat.copy ( theenemy.position ); // if camera moving, look back at where the enemy is
Complex World (c...
384 runs ♦ 0 likes
By Sakthi Somaskandan  
Created: 6 Nov 2021
Modified: 17 Sep 2023
Assignment 1: Objective is to add "end game" code to try to trap the agent in a hole - enemy doe...
ABWorld.lookat.copy ( theenemy.position ); // if camera moving, look back at where the enemy is
Cloned CA318 201...
80 runs ♦ 0 likes
By Liamooc  
Created: 5 Nov 2018
Modified: 17 Sep 2023
Clone of "CA318 2018 World" by test
ABWorld.lookat.copy ( theenemy.position ); // if camera moving, look back at where the enemy is
Model World (clo...
0 runs ♦ 0 likes
By Xiaoyu Lyu  
Created: 21 Sep 2022
Modified: 17 Sep 2023
Clone of "Model World" by Starter user
ABWorld.lookat.copy ( theenemy.position ); // if camera moving, look back at where the enemy is
ABWorld.lookat.y = LOOKAT_Y ; // adjusted
testing Final Pool
16 runs ♦ 0 likes
By lillisl2  
Created: 8 Mar 2019
Modified: 17 Sep 2023
Clone of "Final Pool" by Ian Gilligan
ABWorld.lookat.copy ( ABWorld.scene.position );
Complex World - ...
58 runs ♦ 0 likes
By Kaushal  
Created: 22 Oct 2023
Modified: 11 Sep 2024
Clone of "Complex World" by Starter user
ABWorld.lookat.copy ( theenemy.position ); // if camera moving, look back at where the enemy is
ABWorld.lookat.copy ( theenemy.position ); // if camera moving, look back at where the enemy is
CA 686 Assignment 1
143 runs ♦ 1 like
By makarand@123  
Created: 3 Nov 2023
Modified: 11 Sep 2024
Complex world using A* algorithm
ABWorld.lookat.copy ( theenemy.position );
Peter Pan World ...
355 runs ♦ 0 likes
By Oana Diaconescu  
Created: 6 Nov 2022
Modified: 17 Sep 2023
Practicum 1, World 1
ABWorld.lookat.copy ( theenemy.position ); // if camera moving, look back at where the enemy is


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