Search JavaScript code of all Worlds for: keycode
document.getElementById('me').onkeydown = function(event) { if (event.keyCode == 13) sendchat(); };
if (e.keyCode == 37) moveLogicalAgent ( ACTION_LEFT ); if (e.keyCode == 38) moveLogicalAgent ( ACTION_DOWN ); if (e.keyCode == 39) moveLogicalAgent ( ACTION_RIGHT ); if (e.keyCode == 40) moveLogicalAgent ( ACTION_UP ); if (e.keyCode == 65) moveLogicalAgent ( JUMP_LEFT );
return(OURKEYS.includes(event.keyCode)); if(event.keyCode == KEY_A) sendData(KEY_A, 2); if(event.keyCode == KEY_W) sendData(KEY_W, 2); if(event.keyCode == KEY_D) sendData(KEY_D, 2); if(event.keyCode == KEY_LEFT)
//it can take the values 38 to 41. The html keycode of the arrow keys goes if (e.keyCode == 37 || e.keyCode == 38 || e.keyCode == 39 || e.keyCode == 40) if (actionRequired !== undefined && e.keyCode == obstacles[actionRequired]) //by the keycode of that arrow)(70% of the time) either nothing (represented
if((e.keyCode == 38) || (e.keyCode == 40)) if(e.keyCode == 37 || e.keyCode == 39) if(e.keyCode == 37 || e.keyCode == 39) switch ( event.keyCode ) { switch( event.keyCode ) {
if (event.keyCode == '38' || event.keyCode == '87') { else if (event.keyCode == '40' || event.keyCode == '83') { else if (event.keyCode == '37' || event.keyCode == '65') { else if (event.keyCode == '39' || event.keyCode == '68') { else if (event.keyCode == '77') {
if (e.keyCode == 32) if (e.keyCode == 37) if (e.keyCode == 38) if (e.keyCode == 39) if (e.keyCode == 40)
if (e.keyCode == 37) moveLogicalAgent ( ACTION_LEFT ); if (e.keyCode == 38) moveLogicalAgent ( ACTION_DOWN ); if (e.keyCode == 39) moveLogicalAgent ( ACTION_RIGHT ); if (e.keyCode == 40) moveLogicalAgent ( ACTION_UP ); if (e.keyCode == 32) moveLogicalAgent ( ACTION_JUMPFORWARD); //cheat code to jump
function ourKeys ( event ) { return ( OURKEYS.includes ( event.keyCode ) ); } if ( event.keyCode == 37 ) theobject.position.x = cx - objectsize ; // left if ( event.keyCode == 39 ) theobject.position.x = cx + objectsize ; // right if ( event.keyCode == 38 ) theobject.position.z = cz - objectsize ; // forward if ( event.keyCode == 40 ) theobject.position.z = cz + objectsize ; // back
function ourKeys(event) {return(OURKEYS.includes(event.keyCode));} if ( event.keyCode == 49 ) {selectBall(0);} else if ( event.keyCode == 50 ) {selectBall(1);} else if ( event.keyCode == 51 ) {selectBall(2);} else if ( event.keyCode == 52 ) {selectBall(3);}
function ourKeys ( event ) { return ( OURKEYS.includes ( event.keyCode ) ); } if ( event.keyCode == 37 ) moveLogicalAgent ( ACTION_LEFT ); if ( event.keyCode == 38 ) moveLogicalAgent ( ACTION_DOWN ); if ( event.keyCode == 39 ) moveLogicalAgent ( ACTION_RIGHT ); if ( event.keyCode == 40 ) moveLogicalAgent ( ACTION_UP );
var key = event.which || event.keyCode; // Use either which or keyCode, depending on browser support
switch ( event.keyCode ) { switch( event.keyCode ) {
function ourKeys ( event ) { return ( OURKEYS.includes ( event.keyCode ) ); } if ( event.keyCode == 37 ) moveLogicalAgent ( ACTION_LEFT ); if ( event.keyCode == 38 ) moveLogicalAgent ( ACTION_DOWN ); if ( event.keyCode == 39 ) moveLogicalAgent ( ACTION_RIGHT ); if ( event.keyCode == 40 ) moveLogicalAgent ( ACTION_UP );
function ourKeys ( event ) { return ( OURKEYS.includes ( event.keyCode ) ); } if ( event.keyCode == KEY_UP ) // move a bit along angle we are facing if ( event.keyCode == KEY_LEFT ) // rotate in place if ( event.keyCode == KEY_RIGHT )
document.getElementById('me').onkeydown = function(event) { if (event.keyCode == 13) sendchat(); };
keyboard[event.keyCode] = true; keyboard[event.keyCode] = false;
if ( e.keyCode == leftInput ) { cursor.position.x += - objectsize ; e.preventDefault(); } // left if ( e.keyCode == rightInput ) { cursor.position.x += + objectsize ; e.preventDefault(); } // right if ( e.keyCode == forwardInput ) { cursor.position.z += - objectsize ; e.preventDefault(); } // forward if ( e.keyCode == backwardInput ) { cursor.position.z += + objectsize ; e.preventDefault(); } // back if ( e.keyCode == bottomInput ) { cursor.position.y += - objectsize ; e.preventDefault(); }
if (e.keyCode == 37) if (e.keyCode == 38) if (e.keyCode == 39) if (e.keyCode == 40) if (e.keyCode == 83)
if (e.keyCode == 37) moveLogicalAgent ( ACTION_LEFT ); if (e.keyCode == 38) moveLogicalAgent ( ACTION_DOWN ); if (e.keyCode == 39) moveLogicalAgent ( ACTION_RIGHT ); if (e.keyCode == 40) moveLogicalAgent ( ACTION_UP ); if (e.keyCode == 32) ai = randomintAtoB(1,gridsize-2), aj = randomintAtoB(1,gridsize-2);
function ourKeys ( event ) { return ( OURKEYS.includes ( event.keyCode ) ); } if ( event.keyCode == 37 ) moveAgent ( ACTION_LEFT ); if ( event.keyCode == 38 ) moveAgent ( ACTION_DOWN ); if ( event.keyCode == 39 ) moveAgent ( ACTION_RIGHT ); if ( event.keyCode == 40 ) moveAgent ( ACTION_UP );
switch ( event.keyCode ) { switch( event.keyCode ) {
var code = event.keyCode;
if((e.keyCode == 38) || (e.keyCode == 40)) if(e.keyCode == 37 || e.keyCode == 39) if(e.keyCode == 37 || e.keyCode == 39) switch ( event.keyCode ) { switch( event.keyCode ) {
if (keyCode === LEFT_ARROW) else if (keyCode === RIGHT_ARROW) if (keyCode === DOWN_ARROW && deg == 360)
if (e.keyCode == 37) { moveLogicalAgent ( ACTION_LEFT ); e.preventDefault(); } if (e.keyCode == 38) { moveLogicalAgent ( ACTION_DOWN ); e.preventDefault(); } if (e.keyCode == 39) { moveLogicalAgent ( ACTION_RIGHT ); e.preventDefault(); } if (e.keyCode == 40) { moveLogicalAgent ( ACTION_UP ); e.preventDefault(); } if (e.keyCode == 32) { moveLogicalAgent ( ACTION_JUMP ); e.preventDefault(); }
if (e.keyCode == 37) // left if (e.keyCode == 39) // right if (e.keyCode == 38) // down if (e.keyCode == 40) // up if (e.keyCode == 97) // numpad1 is putt
var code = a.keyCode; if (e.keyCode == 37) { moveLogicalAgent ( ACTION_LEFT ); e.preventDefault(); } if (e.keyCode == 40) { moveLogicalAgent ( ACTION_DOWN ); e.preventDefault(); } if (e.keyCode == 39) { moveLogicalAgent ( ACTION_RIGHT ); e.preventDefault(); } if (e.keyCode == 38) { moveLogicalAgent ( ACTION_UP ); e.preventDefault(); }
if((e.keyCode == 38) || (e.keyCode == 40)) if(e.keyCode == 37 || e.keyCode == 39) if(e.keyCode == 37 || e.keyCode == 39) switch ( event.keyCode ) { switch( event.keyCode ) {
if (e.keyCode == 37) moveLogicalAgent ( ACTION_LEFT ); if (e.keyCode == 38) moveLogicalAgent ( ACTION_DOWN ); if (e.keyCode == 39) moveLogicalAgent ( ACTION_RIGHT ); if (e.keyCode == 40) moveLogicalAgent ( ACTION_UP ); if (e.keyCode == 32) // if the keycode is space.
if (e.keyCode == 37) player.movement = -1; if (e.keyCode == 39) player.movement = 1; if (e.keyCode == 37 && player.movement == -1) player.movement = 0; else if (e.keyCode == 39 && player.movement == 1) player.movement = 0;
if (e.keyCode == 37) moveLogicalAgent( ACTION_LEFT ); if (e.keyCode == 38) moveLogicalAgent( ACTION_DOWN ); if (e.keyCode == 39) moveLogicalAgent( ACTION_RIGHT ); if (e.keyCode == 40) moveLogicalAgent( ACTION_UP ); if (e.keyCode == 32) // if the keycode is space.
if (e.keyCode == 37) moveLogicalAgent ( ACTION_LEFT ); if (e.keyCode == 38) moveLogicalAgent ( ACTION_DOWN ); if (e.keyCode == 39) moveLogicalAgent ( ACTION_RIGHT ); if (e.keyCode == 40) moveLogicalAgent ( ACTION_UP );
var code = event.keyCode;
if (e.keyCode == 37) moveLogicalAgent ( ACTION_LEFT ); //left arrow key if (e.keyCode == 38 && jump1 == false) //up arrow key if (e.keyCode == 39) moveLogicalAgent ( ACTION_RIGHT ); //right arrow key if (e.keyCode == 66) moveLogicalAgent ( ACTION_DOWN ); //"b"key if (e.keyCode == 32) //speace bar key fires bullets
var code = event.keyCode;
var code = a.keyCode; if (e.keyCode == 37) { moveLogicalAgent ( ACTION_LEFT ); e.preventDefault(); } if (e.keyCode == 38) { moveLogicalAgent ( ACTION_DOWN ); e.preventDefault(); } if (e.keyCode == 39) { moveLogicalAgent ( ACTION_RIGHT ); e.preventDefault(); } if (e.keyCode == 40) { moveLogicalAgent ( ACTION_UP ); e.preventDefault(); }
if (e.keyCode == 37) moveLogicalAgent ( ACTION_LEFT ); if (e.keyCode == 38) moveLogicalAgent ( ACTION_DOWN ); if (e.keyCode == 39) moveLogicalAgent ( ACTION_RIGHT ); if (e.keyCode == 40) moveLogicalAgent ( ACTION_UP );
var code = event.keyCode;