Search JavaScript code of all Worlds for: mouseDrag
let mousedrag = false; // are we in the middle of a mouse drag drawing? mousedrag = true; // start a mouse drag if ( mousedrag ) mousedrag = false;
threehandler.initMouseDrag = initDrag; threehandler.mouseDrag = drag
ABHandler.touchDrag = mouseDrag; ABHandler.initMouseDrag = mouseClick; // Override default desktop controls ABHandler.mouseDrag = mouseDrag; function mouseDrag(x, y){ // Disable drag
ABHandler.initMouseDrag = initDrag; ABHandler.mouseDrag = drag
ABHandler.initMouseDrag = click; ABHandler.mouseDrag = dummy;
mousedrag = !1; mouseX < t && mouseY < t && pmouseX < t && pmouseY < t && (mousedrag = !0, doodle_exists = !0, doodle.stroke("red"), strokeJ } else mousedrag && (mousedrag = !1, doodle.filter(BLUR, DOODLE_BLUR))
let mousedrag = false; // are we in the middle of a mouse drag drawing? mousedrag = true; // start a mouse drag if (mousedrag) { mousedrag = false;
// threehandler.initMouseDrag = function(){}; // threehandler.mouseDrag = function(){};
let mousedrag = false; // are we in the middle of a mouse drag drawing? mousedrag = true; // start a mouse drag if ( mousedrag ) mousedrag = false;
let mousedrag = false; // are we in the middle of a mouse drag drawing? mousedrag = true; // start a mouse drag if ( mousedrag ) mousedrag = false;
let mousedrag = false; // are we in the middle of a mouse drag drawing? mousedrag = true; // start a mouse drag if ( mousedrag ) mousedrag = false;
let mousedrag = false; // are we in the middle of a mouse drag drawing? mousedrag = true; // start a mouse drag if ( mousedrag ) mousedrag = false; if(mousedrag===false)return;
let mousedrag = false; // are we in the middle of a mouse drag drawing? mousedrag = true; // start a mouse drag if ( mousedrag ) mousedrag = false;
ABHandler.initMouseDrag = function ( x, y )
function mouseDragged() {
let mousedrag = false; // are we in the middle of a mouse drag drawing? mousedrag = true; // start a mouse drag if ( mousedrag ) mousedrag = false;
ABHandler.touchDrag = mouseDrag; ABHandler.initMouseDrag = mouseClick; // Override default desktop controls ABHandler.mouseDrag = mouseDrag; function mouseDrag(x, y){ // Disable drag
let mousedrag = false; // are we in the middle of a mouse drag drawing? mousedrag = true; // start a mouse drag if ( mousedrag ) mousedrag = false;
function mouseDragged() {
let mousedrag = false; // are we in the middle of a mouse drag drawing? mousedrag = true; // start a mouse drag if ( mousedrag ) mousedrag = false;
let mousedrag = false; // are we in the middle of a mouse drag drawing? mousedrag = true; // start a mouse drag if ( mousedrag ) mousedrag = false;
let mousedrag = false; // are we in the middle of a mouse drag drawing? mousedrag = true; // start a mouse drag if ( mousedrag ) mousedrag = false;
let mousedrag = false; // are we in the middle of a mouse drag drawing? mousedrag = true; // start a mouse drag if ( mousedrag ) mousedrag = false;
let mousedrag = false; // are we in the middle of a mouse drag drawing? mousedrag = true; // start a mouse drag if ( mousedrag ) mousedrag = false;
function mouseDragged() {
let mousedrag = false; // are we in the middle of a mouse drag drawing? mousedrag = true; // start a mouse drag if ( mousedrag ) mousedrag = false;
function mouseDragged() {
mousedrag = !1; mouseX < t && mouseY < t && pmouseX < t && pmouseY < t && (mousedrag = !0, doodle_exists = !0, doodle.stroke("cream"), strok } else if (mousedrag) { mousedrag = !1, console.log("Doodle detected"), (img = doodle.get()).resize(PIXELS, PIXELS), img.loadPixels(), imagedata = i
//ABHandler.initMouseDrag = initDrag; //ABHandler.mouseDrag = drag
ABHandler.initMouseDrag = initDrag; ABHandler.mouseDrag = drag
// threehandler.initMouseDrag = function(){}; // threehandler.mouseDrag = function(){};
let mousedrag = false; // are we in the middle of a mouse drag drawing? mousedrag = true; // start a mouse drag if ( mousedrag ) mousedrag = false;
mouseX < t && mouseY < t && pmouseX < t && pmouseY < t && (mousedrag = true, doodle_exists = true, doodle.stroke("white"), doodle. } else mousedrag && (mousedrag = false, doodle.filter(BLUR, DOODLE_BLUR));
let mousedrag = false; // are we in the middle of a mouse drag drawing? mousedrag = true; // start a mouse drag if ( mousedrag ) mousedrag = false;