Search JavaScript code of all Worlds for: mouseDrag
ABHandler.touchDrag = mouseDrag;
ABHandler.initMouseDrag = mouseClick; // Override default desktop controls
ABHandler.mouseDrag = mouseDrag;
function mouseDrag(x, y){ // Disable dragABHandler.initMouseDrag = click; ABHandler.mouseDrag = dummy;
let mousedrag = false; // are we in the middle of a mouse drag drawing? mousedrag = true; // start a mouse drag if ( mousedrag ) mousedrag = false;
threehandler.initMouseDrag = initDrag; threehandler.mouseDrag = drag
threehandler.mouseDrag = function ( x, y ) { };
threehandler.initMouseDrag = initDrag;ABHandler.initMouseDrag = initDrag; ABHandler.mouseDrag = drag
ABHandler.initMouseDrag = initDrag; ABHandler.mouseDrag = drag
let mousedrag =false; // are we in the middle of a mouse drag drawing? mouseX < t && mouseY < t && pmouseX < t && pmouseY < t && (mousedrag = !0, mousedrag && (mousedrag = !1,
let mousedrag = false; // are we in the middle of a mouse drag drawing? mousedrag = true; // start a mouse drag if ( mousedrag ) mousedrag = false;
let mousedrag = false; // are we in the middle of a mouse drag drawing? mousedrag = true; // start a mouse drag if ( mousedrag ) mousedrag = false;
ABHandler.initMouseDrag = initDrag; ABHandler.mouseDrag = drag
//ABHandler.initMouseDrag = initDrag; //ABHandler.mouseDrag = drag
let mousedrag = false; // are we in the middle of a mouse drag drawing? mousedrag = true; // start a mouse drag if ( mousedrag ) mousedrag = false;
let mousedrag = false; // are we in the middle of a mouse drag drawing? mousedrag = true; // start a mouse drag if ( mousedrag ) mousedrag = false;
let mousedrag = false; // are we in the middle of a mouse drag drawing? mousedrag = true; // start a mouse drag if ( mousedrag ) mousedrag = false;
let mousedrag = false; // are we in the middle of a mouse drag drawing? mousedrag = true; // start a mouse drag if ( mousedrag ) mousedrag = false;
let mousedrag = false; // are we in the middle of a mouse drag drawing? mousedrag = true; // start a mouse drag if ( mousedrag ) mousedrag = false; if(mousedrag===false)return;
let mousedrag = false; // are we in the middle of a mouse drag drawing?
mousedrag = true; // start a mouse drag
if (mousedrag) {
mousedrag = false;train_index=0,testrun=1,test_index=0,total_tests=0,total_correct=0,doodle_exists=!1,demo_exists=!1,mousedrag=!1,
let mousedrag = false; // are we in the middle of a mouse drag drawing? mousedrag = true; // start a mouse drag if ( mousedrag ) mousedrag = false;
let mousedrag = false; // are we in the middle of a mouse drag drawing? mousedrag = true; // start a mouse drag if ( mousedrag ) mousedrag = false;
let mousedrag = false; // are we in the middle of a mouse drag drawing? mousedrag = true; // start a mouse drag if ( mousedrag ) mousedrag = false;
ABHandler.touchDrag = mouseDrag;
ABHandler.initMouseDrag = mouseClick; // Override default desktop controls
ABHandler.mouseDrag = mouseDrag;
function mouseDrag(x, y){ // Disable draglet mousedrag = false; // are we in the middle of a mouse drag drawing? mousedrag = true; // start a mouse drag if ( mousedrag ) mousedrag = false;
let mousedrag = false; // are we in the middle of a mouse drag drawing? mousedrag = true; // start a mouse drag if ( mousedrag ) mousedrag = false;
let mousedrag = false; // are we in the middle of a mouse drag drawing? mousedrag = true; // start a mouse drag if ( mousedrag ) mousedrag = false;
let mousedrag = false; // are we in the middle of a mouse drag drawing? mousedrag = true; // start a mouse drag if ( mousedrag ) mousedrag = false;
ABHandler.touchDrag = mouseDrag;
ABHandler.initMouseDrag = mouseClick;
ABHandler.mouseDrag = mouseDrag;
function mouseDrag(x, y){let mousedrag = false; // are we in the middle of a mouse drag drawing? mousedrag = true; // start a mouse drag if ( mousedrag ) mousedrag = false;
let mousedrag = false; // are we in the middle of a mouse drag drawing? mousedrag = true; // start a mouse drag if ( mousedrag ) mousedrag = false;
let mousedrag = false; // are we in the middle of a mouse drag drawing? mousedrag = true; // start a mouse drag if ( mousedrag ) mousedrag = false;